50 points

How’s about you guys spend some of that budget on QA?

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62 points

Or like the game instead of the credit card collection form.

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22 points

Or how about they start making games people want to actually buy?

How about truly new games instead of zero-risk remakes/reboots/sequels or truly awful slop like Concord?

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Two reasons:

  1. The money is mostly spent on visual production, graphics, and big name actors to voice characters, which doesn’t automatically make a game good.

  2. Season passes, MTX and other bullshit being shoved down our throats in big budget games is getting even worse.

I will always choose a smaller project of passion over a lackluster, watered-down AAA game with an overinflated budget.

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21 points

Yeah honestly AA games deliver the experience AAA games gave 15 years ago, and that’s what I want way more than whatever AAA is today.

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32 points

Ultimately it is about the money and effort being put into the wrong parts of the game, which coincidentally is the part that is easiest to show off to investors and C levels.

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54 points

When I open a steam page for a game that looks interesting to me, and I find out it has 3 versions at wildly different prices and 10+ other DLC, I just pass and move on. I’m not doing external research to find out what is the difference between the complete and ultra complete and definitive deluxe director’s cut editions and whether it’s worth it, or whether I “need” such and such DLC to get the full experience. I’m instantly and thoroughly turned off by it, and I’m just not bothering. Fuck that whole mess.

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For real! I have the biggest issue on that with the PlayStation store. The main list of titles only shows the most expensive version and you have to dig deeper to find the regular, lowest priced option. I swear, when I first got my PS5 and was interested in getting NHL23 I damn near had a heart attack seeing it priced over $100. Ended up just going to GameStop and picking up a used physical copy for $10.

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6 points

It’s like the corporate world has made gaming into a twisted version of THEIR game. How do we grind money out of these idiots?

Well, I think that they will probably work it out in the end by going bust. Every CEO - in the end - blames the consumer, not the product nor the service.

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7 points

I wish I could get it through to my dumbass friend. She says that a game must have good graphics or else she won’t play it.

Stardew valley? Nope. It’s too blocky. Undertale? Nope. Might as well be an NES game.

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11 points

Your friend is entitled to her own opinion and I somewhat get her. Good graphics are really nice and can add greatly to a game.

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5 points

My god, the games she’s missing out on…

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6 points
*

While I understand your feelings (I have such a friend myself), if graphics are most important to them, they are perfectly entitled to that opinion! I always interject, that my friend is missing out on great gameplay experiences but it is on them what they like and value most.

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108 points

Has nothing to do with ‘generation’ anything and everything to do with bean counters. The fact that Minecraft is still beating them all is everything they need to know but refuse to listen to.

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14 points

Investors be like: “MineCoins you say🤔”

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4 points

They don’t mean boomers, millennials, etc. When you consider games from Atari, to genesis, to 360, to what we have now with microtransactions and season passes after unloading $60+ for a premium game, there are clear “generational” divides.

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67 points

Well then. Why not make them not shitty?

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40 points

It’s the players’ fault for not buying our game.

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-3 points

Maybe if they ran on Linux, people would buy it. Give it a shot there, Timbo

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6 points

Yeah, people need to start reading past the headline.

He’s not complaining, he’s bragging.

His point is that people aren’t buying Sony’s big, expensive games, they’re playing Fortnite.

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2 points
*

Yea, did he mention all the other successful epic games? No. There aren’t any. Or they’re dying.

Gotta read between the lines.

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2 points

He did. Fortnite actually grew this year and hit 110 million monthly active users, according to him.

Fortnite isn’t dying, it’s killing everything else by absorbing the rest of gaming into itself like an alien blob. I don’t like it, but it’s happening and that’s what he’s talking about.

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17 points

I’m with you as a Linux user but let’s be real, Linux support has an abysmal ROI: you put a lot of effort for less than a 1% increase in sales, it’s a no brainer.

One of the gifts that valve gave to the Linux ecosystem is having freed developers from the Linux burden. They just make windows games and voila for the most part they run on Linux. They spend less money, we get more games - win/win.

There are a bunch of games that had half-baked Linux ports and got so much better once you could just run the main build through proton, it doesn’t make sense to push developers to go back to native.

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