The Prompt

Anecdotally, I’ve seen a lot of people jaded with modern gaming. I understand why. If you only see the games that have the most marketing, which are the ones you’re most likely to see for obvious reasons, then you’re primarily seeing the likes of AAA games with second-job-esque battle pass FOMO tactics, loot box gambling, pay to win, and constant reminders that you’re missing out on the full experience of the game like coming across fan favorite characters in the DLC of an already-expensive Star Wars game. The plural of “anecdote” is not “data”, but it could be this fatigue with the games that the average person is aware of that has led to a drop in spending and the crash that the industry is currently facing (but let’s not sugar coat it; there are surely other factors, too). I sympathize with these people, but respectfully, there’s a whole wide world out there of great games that never ask for a dime after it’s in your possession, so let’s call out those games and spread the word.

The Rules

  1. One game per top level comment, with the game name behind a “#” symbol so that it forms a heading, and platforms it’s available on in parentheses. Leave a brief synopsis with no spoilers and a brief critique. I’ll be starting us off with a number of examples. Upvote the ones you agree with, and leave a comment on the top level one for discussion.
  2. The game should have no paid DLC, no announced paid DLC, and feel like a complete product as it stands right now. I actually don’t mind the most common types of DLC, like what you would find in the Paradox model, but I know there’s a large enough contingent of folks who really do mind, so any DLC whatsoever is a deal-breaker for this thread. I’m making an exception for soundtrack and artbook DLC since, as far as I know, the existence of this stuff doesn’t bother anyone and just allows for avenues for certain artists to get a better cut for their work from super fans. I’m not making an exception for cosmetic DLC like you’d find in V Rising, as innocuous as I personally find it to be.
  3. The game’s first release must have been in 2024. By this, I mean that if it came out on PS5 two years ago but launched on PC this year, it doesn’t count, so no God of War: Ragnarok. No collections of old games like Marvel vs. Capcom.
  4. No early access games, except for games that were in early access and hit v1.0 this year. So no Palworld, but Satisfactory is on the table if you’d like to recommend it. I personally didn’t care for it, but if you did, feel free to list it!
  5. Only games you’ve played thoroughly enough to be sure you’d recommend it. If you only started playing the early chapters or levels, maybe let someone else recommend it, just in case the quality nosedives later on. I’m personally only recommending games I’ve finished or beaten, though that definition admittedly becomes challenging with the likes of UFO 50.
24 points

UFO 50 (Steam)

It’s a collection of 50 games, not mini games, from a fictional game developer called UFO Soft in the 1980s. Not every game is a winner, but a ton of them are. You see the advancement in technology and design techniques over the course of the 1980s, and there’s a bit of back story for each game that you can start to put together a throughline for the company and its fictional developers. About half of the games also have local multiplayer. I’d prefer that they also had manuals for each game, especially the more complicated ones, but that means that my favorites in this collection are the simpler games that speak for themselves more quickly.

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4 points

Mortol is the game of the year.

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2 points

Weird way to spell Avianos

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2 points

Can none of you spell Golfaria?

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14 points

Dread Delusion (Steam)

This a first person RPG in the style of the PS1 with Elder Scrolls influences worn on its sleeves. This isn’t so much about the RPG parts of the game as it is about the exploration aspect, which isn’t usually my jam, but it worked really well for me here. Despite having tons more draw distance than 5th gen consoles, it is of a similar scope and scale of games of that era, with a lot of the positives from back then that I tend to forget about. A lot of people complain about yellow paint in modern games, and this is the antithesis of that: everything worth exploring is visible from miles away, and there’s a lot of it, with no fluff to make it visually confusing.

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8 points

Indika (Steam, GOG, Epic, PS5, Xbox X/S)

Indika is, at its core, a story-driven game about a woman and her troubled relationship with her religion. There are some light puzzles to be found here, but it is primarily about using interactivity in new ways to tell a story, and I think for those reasons, it’s very worth seeing. In the opening moments, it clearly conveys that it’s got some ideas. On top of that, it’s a looker. It’s using most of the benefit that Unreal Engine 5 offers, and someone on the development team really understands cinematic framing, at times resulting in some of the best real-time images my PC has ever rendered.

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2 points

Thank you for pointing that out! I always thought it looked interesting, but somehow thought that it was only available on Steam - and my PC is not up to the task. Just bought it for the PS5.

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6 points

Lorelei and the Laser Eyes (Steam, Switch)

Do you like escape rooms or the first Resident Evil? This is that, but unlike Resident Evil, there are no zombies, and to say it has combat would be misleading. It’s a very strange game, but it will test your puzzle solving abilities. I played through it with my wife, and we love escape rooms, but this game would have been much more challenging without the second person offering their perspective on things you might not have noticed, might have forgotten, or thinking about a puzzle a different way than you did. Give or take a few rare instances, the solutions are very rewarding, too. If you’ve got that other puzzle-solving person in your life to play with, I’d highly recommend it (and would probably still recommend it if you don’t).

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15 points

The Thaumaturge (Steam, GOG, Epic)

I’ve played the Witcher games before, but this RPG is the most Polish game I’ve ever played, in a very good way. The RPG systems are fairly light, and the progression system is very atypical, but probably the best way to describe this is a narrative adventure game like Life is Strange but with a turn based combat system along the lines of what I understand Child of Light to be, where each action takes a certain amount of time, and it displays that order at the top. The combat is fun, and the RPG systems and branching paths offer some replayability, but I think the real star of the show here is that the story is just so different than basically any other game I can think of. It takes place in 1905 Warsaw, where national boundaries are constantly redrawn around an expanding Russian empire, what that means for the citizens and their politics, and how the superstitions of their day play into that.

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1 point

The game was a lot of fun. The only issue I had with it was how the endings branch out. I won’t go into too much detail but let’s say I didn’t expect a seemingly benign choice leading me to become such an asshole.

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2 points

I can see that. I was pretty happy with my ending though, and I have a feeling there’s no way to make everyone happy. The game does let you know right at the beginning that the player character is no saint.

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5 points

I’m happy the game is getting some love. Played the demo and thought the game was really unique and solid in what it wanted to be. Sadly my financial situation limits my budget for games otherwise I would have bought it just to show some support for the studio

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