Did people think they meant something else? Or was it more that they didn’t really elaborate and folks didn’t know quite what they meant?
Just make sure you download them and back them up yourself because they certainly can revoke your ability to download them from their servers, is what they are implying here.
Well yes, of course. They sell you an installer and it’s on you to download it. That the servers could be turned off at one point in the future because the company doesn’t have money any more should be clear. It’s on you to save the installer on your own hard drive, not the companies!
Luckily there are some friendly people with eye patches and peglegs on the internet backing them up for you.
In case of zombie apocalypse, your best friends will probably be a bicycle (to get away from the zombies in almost any terrain and road condition, not be without industrial fuel the next day, and be able to do needed repairs with rough tools and scraps that can be found), a hunting knife, and maybe a crossbow if you can find one (weapons that can be sharpened and reused, and crossbow allowing random joes to just make piercing sticks (again with scraps that can be found anywhere) that work like an arrow, again weapons that do not depend on industrial infrastructure that will not be available anymore). Games that need electricity would be extremely hard to use, it’s better to buy card decks that have multiple rule sets for different games to play, like french decks and tarot, maybe a tabletop set that also has multiple games.
You might be surprised. Plenty of sites backing up whatever they can. Try archive.org and various abandonware sites.
I was looking for one of my favorite games from 1993. Not only is the developers website still up and you can still download the demo version and soundtrack from them, but I found some random guy rewrote the whole game in Javascript with WebGL and it can be played in a browser.
Sure, just like other brick and mortar stores can refuse to give you backups of a DVD you own.
As long as the installer works offline this is just as good. It’s up to you to store it in whichever format you prefer so that you don’t lose it - hard drive, thumb drive, DVD…
If you nuke your computers hard drive with the installers of your games, or you step on your blu rays with games and break them, then you lose access to them. As it’s always been, no matter the format?
The missing context here (I think) is that California passed a law saying that digital storefronts (like steam and gog) can’t say things like “buy game” because you aren’t actually gaining ownership of the game, but instead just buying a license to access it. Some people were questioning if this law should apply to gog since their games are drm free and can be freely installed on any compatible devices once you download the installer.
It should because their use agreement makes it clear that you don’t own the games but are licensing them. That’s pretty much why they had to clarify what they said I’d imagine. IMO, proving the point of the law, really.
This is equally true for almost any game ever sold, including physical ones. You only ever own a license that specifies what you can and cannot do with the game. The difference is in what this license is tied to, for example either a physical copy of a given game or an account that can be remotely deactivated taking away all your games. In GOG’s case once you grab the installer, the game license cannot be easily forcibly revoked, just as with the physical copy.
Thanks for saying this.
With recent campaigns and rants against digital media, people often claim that “you own the game if you buy a physical copy”. That always makes me sigh, because it’s false.
Not saying there are some advantages for some use cases, but I dislike hyperbole and untruths.
It doesn’t really matter because it doesn’t change the point that people think they own digital goods when they don’t. GOG may have a more consumer friendly system in place but it doesn’t change what has happened with people’s music, movies, shows, games and music in games at these digital storefronts, where people have clicked “Buy X” and later on, it’s no longer in their libraries anymore. This has happened even when the business still exists and is still providing digital goods.
The difference with physical is that you own the physical medium the license is stored on and are permitted to sell the physical medium with the license. With digital downloads you are not allowed to sell a drive with the files. Since you are technically making a copy.
California Governor Gavin Newsom has signed a law, AB 2426, to address concerns over “disappearing” purchases of digital media, including games, movies, music, and ebooks.
licensing issues
I understand that the buyer doesn’t lose the de facto ability to install the game from a local copy of the installer, but is it possible to lose the de jure right to install the game in that way due to licensing issues on GOG’s end? I’m not saying it is, I’m just curious.
Right, if you download the offline installers, then they can’t stop you from doing whatever you’re going to do with it but you don’t own them. Legally, you can’t sell them, transfer them to someone else, etc.
There are other sections that make the lack of ownership by you clear and that you still have to abide by the publisher’s/developer’s licensing agreements but Section 10 states the situation outright:
Section 10 of the GOG user agreement says:
GOG content is owned by its developers/publishers and licensed by us.
is it possible to lose the de jure right to install the game in that way due to licensing issues on GOG’s end
Someone can correct me if I’m wrong, but my understanding is that no, you can’t. When you buy the game, you’ve obtained a perpetual license to install and play that game, similar to what you’d have if you bought the game on a disk. You can lose your ability to download the game, that isn’t guaranteed to be unlimited or perpetual, but installing it via the installer you downloaded, and playing it once you do, are forever. (This is in contrast to something like Steam, where you rely on their servers granting you permission to install the game, and that permission can be revoked.)
How is backing up an installer from GoG different in any way to backup a game folder in Steam?
Both can be copied to a different computer and used to run the game offline forever (unless of course the game has DRM, in which case both suffer from the same problem).
Correct me if I’m wrong, but don’t most Steam games require the steam client in order to run? You can’t necessarily just copy the files into a flash drive and deliver them to another computer.
(unless of course the game has DRM, in which case both suffer from the same problem)
That’s GOG’s whole schtick, none of the games they sell have DRM when purchased from their store. You can always copy the installer to another computer and run it.
Okay gog sucks but this actually makes me wonder if I should dry them again anyway.
GOG is pretty good because of this. I check in there if I’m considering buying something on Steam. There might still be compelling reasons to buy on Steam, like I bought Parkitect on Steam because a review on GOG specifically called out how the mods really only work well on Steam, but I’m at least checking first and maybe Wishlisting the game on GOG. I have fairly reasonable trust in Valve while Gabe is running it, but I feel like I can have longer trust in keeping copies of installers myself.
Their software. I don’t want to go to a site and download a game to find an actual functional launcher (and file management, etc) somewhere else. GOG galaxy is terrible on windows and doesn’t support Linux, despite the overlap between their philosophy and Linux users.
Steam isn’t just a store. It manages my large library with no work on my part, including reasonably high quality tags to make it easier to find games for whatever mood I’m in. It completely seamlessly handles Linux support on almost all of my games, while giving me all the freedom I need to make changes in the rare cases their out of the box setup has issues. It has an exceptionally high quality input mapping tool that is done per game and has a large catalogue of user generated control schemes. It handles simple modding for a lot of games that don’t need anything too crazy. It handles cloud saves so invisibly between devices that I almost never have to think about it.
I will (and have) pay for a game on Steam when I have it on GOG for free, if I actually want to play it. I’ll eventually be self hosting almost all of my other media, and have taken steps in that direction, but I definitely will not be doing so for games. Steam is just too much better than any third party options.
So what’s the problem about using third party clients like heroic game launcher ? Or did I understand the first line of your post wrong ?
To be fair GoG selling point is that it doesn’t use any external software, it tries to emulate the old disk feel.
Personally I identify much more closely with GoG philosophy, i.e. mostly no DRM, manage the games on my own, etc. However I use Linux, and Steam has been investing into it so I’ll keep giving them my money (the input management is indeed great, but not enough on its own for me).