20 points
*

“Get” “Get now” “Aquire” “Access now” “Add to account” “license now”

This doesn’t make any difference.

permalink
report
reply
14 points

“Add to cart”

“Check out”

permalink
report
parent
reply
3 points

“Pay”

permalink
report
parent
reply
3 points

Probably not.

permalink
report
parent
reply
1 point

it has the potential to make a game actually saying “buy” somewhat more valuable, which perhaps could lead to a shift from “it’s easier to require online and there’s no down side” to “perhaps we should spend a little bit of time thinking about this to get 1% boost in sales”

permalink
report
parent
reply
23 points

So it must be “Rent” now? Logically you still purchase a subscription. So this is a very weird solution.

A better solution would be that it has information on what you’re buying. “You can use this even if the game is removed”, “You can play this online and even without starting up Steam”, “Dedicated servers will be released when the game is stopped”, etc etc

permalink
report
reply
3 points
*

Except you can’t make Steam offer their content offline like that. By altering the language they use it effectively makes them more transparent about what you are really paying for. So, in order to use the word “buy” or “purchase” they would have to make the content available offline, or they have to use a different word that essentially means “rent” or “subscribe” cause that is what is actually happening.

permalink
report
parent
reply
2 points

they would have to make the content available offline

Well did they confirm that something you buy isn’t? It’s only a platform and It’s more about the developers that should be doing that.

permalink
report
parent
reply
2 points

Steam games usually use steam drm that prevents you from playing without having been on the Internet on the account.

permalink
report
parent
reply
3 points

Funny how you’re only using positive examples and not the reality for the majority of games…

permalink
report
parent
reply
14 points

I think (see: hope) this is a stop-gap solution. It’s at least better than the current implication of buying something and being able to keep it despite these companies knowing full well that the game will be gone in a much more permanent way the moment they flick the switch on the servers.

To paraphrase Ross Scott, it may be a bare minimum but it’s at least nice to have it in writing just how fucked we consumers are.

permalink
report
parent
reply
8 points

Your counterexample, “purchase a subscription”, actually undercuts the point you’re trying to make. The goal is honesty here. If you are renting or subscribing, you want to know that up front, in big text, using the simplest possible word. That word is “RENT”.

The issue about the lease business model being bad for society and consumers is also important, but it’s complicated and different from basic truth in advertising.

permalink
report
parent
reply
2 points

rent implies a continued fee though - i’m not sure a once off fee to play a game that can be rendered useless at any time covers that? rent would be more like $10/mo rather than $100 for as long as the game is available

permalink
report
parent
reply
93 points
*

A while back I was discussing Ross Scott’s ‘Stop Killing Games’ proposal in the EU, in some other lemmy thread.

If passed, that law would make it so you cannot make and sell a game that becomes unplayable after a person buys the game, or you have to refund the purchase of the game itself as well as all ingame purchases.

If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.

If it uses some kind of DRM that no longer works, it has to be stripped of this, or properly refunded.

Someone popped in and said ‘well I think they should just make it more obvious that you’re not buying a game, you’re buying a temporary license.’

To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’

So, here we are with the American version of consumer protection: We’re not actually doing any kind of regulation that would actually prevent the problem, we’re just requiring some wordplay and allowing the problem to exist and proliferate.

All this does is make it so you can’t say ‘Buy’ or ‘Purchase’ and probably have a red box somewhere that says something like ‘You are acquiring a TEMPORARY license that may be revoked at any time for any reason.’

US gets a new content warning. EU is working toward actually stopping the bullshit.

EDIT: A few days after I posted this, Ross put out a video with more or less the same angle as I presented, that this solves nothing, changes nothing, and arguably actually makes it technically worse as this functionally acts as the government officially endorsing the status quo: You have no legal standing to contest your evaporating game, as it followed the rules and put a warning or changed some wording.

https://m.youtube.com/watch?v=T-9aXEbGNeo

permalink
report
reply
0 points

You don’t need to be protected from video game sales, you need to be protected from fraudulent game sales, that’s it.

If you want to buy a game that runs on proprietary servers that will shutdown one day, you should be allowed to do that.

permalink
report
parent
reply
3 points

People should be allowed to smoke and gamble, too.
I still don’t think it’s good that they do that, though.

One of the aims of Stop Killing Games, as far as I’m aware, is the preservation of history, which seems like a very odd thing to be indignant about.

permalink
report
parent
reply
-1 points

So you want to legally require game companies to “preserve history” in perpetuity, unlike every other kind of company in existence?

permalink
report
parent
reply
2 points
*

It exists partially because many great games, for a long while, before widespread internet access, could not be played if they were no longer directly sold without either paying out the nose for a working, used cart or disc, and console… or via emulation, which is apparently basically illegal, in practice, technically, its complicated, etc.

Then the video game landscape changed with widespread internet access, much more oriented toward what used to be seen as buying a fancy pants board game into well now you’re just buying a ticket to a fancy pants board game that can be revoked at any time, and now you just have an expired ticket to a box that is magically superglued shut and will light on fire if you pry it open.

Some of us olds still view software as a product, a good, not a service.

permalink
report
parent
reply
5 points
*

The Stop Killing Games concept is not stopping or protecting anyone from buying video games.

… Neither is slapping a warning label onto games that says ‘hey you don’t own this the way you own a blender.’

That’s very strange framing to use.

What SKG does is mandate that your purchased product be technically possible to be usable in perpetuity, or refund the cost of it.

Everyone knows servers cost money to run, so its not reasonable to mandate every game that is totally online only just have servers up forever, maintained by the publisher.

But what is also unreasonable is needless, always online DRM that shuts down one day (Games for Windows Live, anyone?) or having a massively online game that could still be enjoyed by dedicated fans, willing to front the cost for one or two servers… but cannot, because reverse engineering network code is orders of magnitude more difficult and costly than the publisher just releasing it to the public when they no longer want to officially maintain it.

SKG would completely allow you to purchase an online game whose official server support would end someday.

It… just augments consumer rights by mandating either a refund at that point, or a pretty effortless and costless release of the server files and configs.

I am really struggling to see how you are interpreting this concept as somehow preventing the purchase of games.

permalink
report
parent
reply
-5 points

If games have to be playable in perpetuity, then you can’t buy a game that isn’t playable in perpetuity.

But what is also unreasonable is needless, always online DRM that shuts down one day.

There are lots of video games without forced online DRM, and video games aren’t a necessity. You can simply stop buying games from these services and let people who don’t care about such things continue to buy them.

permalink
report
parent
reply
-7 points

What SKG does is mandate that your purchased product be technically possible to be usable in perpetuity, or refund the cost of it.

That’s a ridiculous requirement. If you want to buy games that are playable in perpetuity, buy games that are playable in perpetuity.

permalink
report
parent
reply
35 points

Honestly, that really does track with how shit works in here.

“The orphan crushing machine may contain components known to the state of California to cause cancer”

And we’re done! Fixed all the problems!

permalink
report
parent
reply
3 points

There are two different problems. One is easier to solve.

permalink
report
parent
reply
19 points

To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’

I think the idea is, that the minimally invasive regulation only has to fix the information imbalance between producer and consumer. Then, once the consumer has all the information, they can make an informed racional market actor descision. That’s supposed to price shitty rip offs out of the market eventually.

… yeah I don’t believe it works either.

permalink
report
parent
reply
2 points

They’re just gonna go all in on marketing to Kyle and his CoD buddies, and ignore the nerds who care about weird shit like ownership.

permalink
report
parent
reply
5 points

It doesn’t make any sense if the whole market is shitty rip offs.

In this case I’m not saying all games are bad, shitty games, but they are all shitty rip offs in the sense that they all legally can, and many do just suddenly deactivate, and you’re not even compensated for this.

The whole fundamental legal trick the software industry has pulled is making everything into a license for an ongoing service, as opposed to a consumer good.

And the problem is that this is now infecting everything, expanding as much as possible into anything with a chip in it.

Even if the consumer is perfectly informed, it doesn’t matter if the entire market is full of fundamentally unjust bullshit, as there aren’t any alternatives.

All you get is consumers who are now informed that their digital goods can poof out of existence with no recourse.

permalink
report
parent
reply
2 points

But the whole market isn’t shitty rip offs.

permalink
report
parent
reply
1 point

If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.

I replied to one of it a while ago and basically, this part is impossible since developer also “license” 3rd party backend/plugins/software solutions to make their server working. The developer do not have the right to release licensed code/api etc.

meaning, say if a backend have the free learning version of license, the developer are bound to the commercial license, which dictates if they can release code that involve 3rd party code/api.

permalink
report
parent
reply
4 points

At the same time, both need to be done, your solution doesn’t solve the fact that it’s only a license you’re purchasing and you depend on a third party service to download the game in most cases.

permalink
report
parent
reply
4 points
*

I imagine GOG is exempt?

permalink
report
reply
2 points

Why would they be? They sell games, and have a storefront and launcher.

permalink
report
parent
reply
14 points

Because I can download and save installers for GOG games and install them without needing to connect to GOG at all. It’s more akin to buying physical media than it is to Steam or other storefronts.

permalink
report
parent
reply
0 points
*

You still need your gog account to download games though. And they have multiplayer games anyways.

It’s far better that it applies to everyone.

permalink
report
parent
reply
0 points

It’s talking about games that require an always on connection. You can save the installer for games like that, but the game still won’t work if it can’t phone home.

permalink
report
parent
reply
7 points

Probably not, sounds like it would apply to all digital store fronts. And a game from GOG could still become unavailable if it relies on game servers that are taken down.

If they did make an exception for stores like GOG, then some steam games would theoretically also be exempt because they don’t use steam drm. So you could have some guys labelled “buy” and others labelled “get”.

permalink
report
parent
reply
3 points
*

then some steam games would theoretically also be exempt because they don’t use steam drm.

I think the main difference that would arise between these and GOG would be the provision of installers. Even though some Steam games don’t use its DRM, they’re still reliant on Valve’s servers and an online connection for installation. GOG games are reliant on CD Projekt’s servers and an online connection for installer downloads, but upon download completion, one may install and reinstall games even while offline.

That’s a critical difference in digital distribution, in my opinion.

permalink
report
parent
reply
2 points

That’s true. The drm-free steam games can usually have their install directories moved around freely between computers, but it’s true there isn’t an installer program provided outside of the steam client itself.

permalink
report
parent
reply
1 point

Gog doesn’t* (as often?) sell licenses that can be revoked as part of purchasing eula and therefore shouldn’t really have to remove the misleading ‘buy’ word.

Many steam games you don’t own and aren’t buying, you’re being granted access that can be revoked by the property owner. That’s not just steam.

*I’m not a big Gog or games purchaser in general so I’m not sure if that’s accurate. I’m sure you get the point though.

permalink
report
parent
reply
16 points

Which is why I buy games on GoG whenever it’s an option.

permalink
report
reply

PC Gaming

!pcgaming@lemmy.ca

Create post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

Community stats

  • 5.3K

    Monthly active users

  • 1.1K

    Posts

  • 7K

    Comments