Yay!
Hope they also disable their shitshow of a launcher.
Hope they also disable their shitshow of a launcher.
Don’t expect too much from the inventor of always-online DRM in single player games.
Man, I don’t like the Steam monopoly on principle, but I have to admit I do struggle to pay attention to Epic exclusives. It’s simply the launcher I open the least after GOG and Steam. I’ve though “hey, wasn’t that Ubi Star Wars thing out” like two or three times and forgot about it between remembering that’s an Epic thing and deciding whether I wanted to buy it.
But hey, since we’re going multiplat again, I could use some newer Ubi games on GOG, too.
I’m on the same page as you, it’s tough. I have no idea how any other platform can really achieve competitor status with steam, and this is a big problem for us consumers and for developers.
Yeah, if it isn’t it will be. If you extrapolate their current moves to a world where PC gaming is entirely controlled by them, maybe even from the OS level downwards, and there is also a set of console-like standalone platforms on handheld, set-top and VR segments… well, that’s a level of control over a massive media industry that I don’t think anybody has had before. Especially not a private company whose ownership is two cheeseburgers and/or an unfortunate knife sharpening accident away from changing overnight.
As long as they stick with Linux as their target platform for the future, then I think the hardware side of this is safe. The problem is if their storefront goes to shit. People have pretty much their entire hobby reliant on one company on a platform that’s supposedly meant to have open competition as a benefit.
All Epic had to do was build a good store front with similar features as Steam provides. They didn’t. Their store sucked from the beginning and it also blows now. Relying purely on exclusives and freebies was a losing game - they needed to back it up by making the service worthwhile beyond that, and they utterly failed to do so.
Assuming that a company could hope to achieve a store front with similar features in a few years instead of the 21 that steam had, why would anyone migrate there?
I have no idea how any other platform can really achieve competitor status with steam
Aside from all the (other) obvious options replicating Steam, theres always the tried and true option of offering lower prices. To my knowledge, no one has been willing to try that yet.
I was gonna comment about epic giving games away for free, but I think I got your point. You mean like the same releases, but subsidizing, say, 10% of the price?
Lower prices was a promise by Epic. We take a smaller cut from the devs so the savings can be passed down to the customers.
Didnt happen, buying on Epic is just getting a worse experience and giving the devs more money for it.
I think part of the Steam contract for publishers is that they can’t sell their games cheaper elsewhere. So anyone wanting to compete with Steam on price needs to sell games that are in demand but not already on Steam. And Epic is really the only company with the pull to get that to happen, but the only way for them to do it is to get exclusivity, which gamers hate.
Valve is just one shite CEO away from going from PC’s blessing to its curse.
I choose to believe that Gabe’s will bequeaths Steam to a cohort of independent non-profits and co-ops which will each be charged with attempting to continue to elevate gamers and gaming according to Gabe’s 1,200 page manifesto.
GabeN will name twelve disciples who will spread His word and continue His work.
If you think about the fact that he’s taking enough profit from every sales to pay his employees more than the industry average and to be a multi billionaire while his clients can barely afford a house or can’t afford one at all then the current CEO is already shit…
Fuck all billionaires.
It’s a good monopoly, for now and hopefully for a long time.
The fact that Valve went out of their way to make gaming better in Linux, says a lot imho.
The only good monopoly is one where the profits goes back to the population or the customers.
It’s a private company, so you could argue that the profits go towards the employees and the customers in the form of improvements. Not shareholders.
I like Valve, but I will point out what’s been said before - Valve has a stake in making Linux gaming better, since it enables the Steam Deck to exist and prosper. They could’ve chosen other options that don’t help the community, but they didn’t choose this entirely selflessly, since they reap the benefits from not just their own work, but also that of the open source developers.
The steam deck wasn’t even a sketch on paper when Valve started pushing Linux. It’s been their route forward into all forms of hardware. I’m sure it’s not long before we get a stand alone VR headset that runs Linux, which seems to me to be the real goal. The Deck was just a step along the way.
It says (pretty explicitly, if you go back and read interviews), that Gabe Newell really doesn’t like Microsoft in general, that the feeling is mutual and that the fact that his multibillion dollar empire is stuck as a Windows application MS may try to muscle out at any point has motivated him to bring PC gaming out of Windows from very early on.
Granted, MS has been sucking at attempting exactly that for a long time, but that’s the ultimate motivation here. That’s not a particularly disputed fact.
There is no such thing as a good monopoly. He leverages a 30% tax on a huge chunk of the gaming industry. Steam, Microsoft, Epic, Sony and Nintendo all essentially participate in collusion and anti competitive behavior.
Think of all the indie studios that closed and sequels that got canceled and ask yourself if they could have made it if steam only took 5%.
They leveraged linux to save on development and maintenance costs. Capturing the handheld market at a tenth of the price while making the same profit isn’t altruisme.
Only if the game is purchased directly on Steam. A developer can sell Steam keys on their own website and not have Valve take a cut of the price. I think the only rule is that you can’t sell the key cheaper than the price the developer has set on the Steam store.
It’s not like the value added for that 30% tax isn’t there. Steam has made so many things so easy that it’s easy to forget what things were like decades ago.
If you were an independent game publisher, you had to figure out how to set up a web storefront, a content delivery network hosted in perpetuity, take payments, do multiplayer, add in-game chat, map every weird joystick and gamepad in the universe to your control scheme, achievements, friend lists… And every game developer had to do that independently because there was no public solution, really. The friction to enter the indie dev space was so much higher.
Also, steam does not force you to use their store- you can generate steam keys and sell your game away from the steam platform. The only thing that they enforce is if you sell it for a lower price elsewhere, they’ll de-list your game. Which I think is reasonable.
The weirdest thing is that steam doesn’t have a natural or self reinforcing monopoly. It wouldn’t take much for another company to copy their business model, and provide a competitor. In practice, however, they all fall flat on their faces.
Steam’s model is to give up short term gain for a smaller long term gain. Over time, this has snowballed into what we see now. Gabe is happy to get ever richer from his golden goose laying away. The competitors get started, then try and gut the goose for a quick buck.
It kind of does.
You get user lock-in as users buy more games, making it so Steam is always a store to buy from. You can’t deplatform from Steam. At that point, you can’t replace Steam with another DRM platform to pay existing games. That creates a large customer base which becomes a must add for vending new games.
It isn’t a hard monopoly, but it helps create a soft monopoly.
That would be true only if a company recreating the same product and improving on it would actually have a chance to compete, which isn’t the case. People refuse to have multiple launchers out of principle, having all your games in one place makes it so you don’t want to split your library so you keep buying from the same store (sometimes people even brag about paying more just to have a game on Steam instead of an alternative).
The only way to break that monopoly would be for a competitor to come and offer to recognize purchases made on Steam for games they offer on their own platform and to start with, at the minimum, everything that Steam offers and I’m sure I don’t have to tell you that’s completely unrealistic.
I don’t think this tracks. Steam’s model is developing software to automate or crowdsource expensive effort. Now, anyways. It originally was to fix PC piracy, but they achieved that ages ago.
And hell yeah they have a natural self-reinforcing monopoly. Even ignoring the mass of captive users with tens or hundreds of thousands of dollars committed to the platform, Valve has been doing feature work on that storefront for decades. When others try to compete people immediately bring up the expansive value added features. They make their own controller drivers. They make their own compatibility layers. They make their own OS, FFS. In what world bringing a PC storefront to that level would “not take much”? It’s an Apple-style ecosystem model, and much as it terrifies me that it’s an ever growing monopoly, it’s still impresive that they managed to build it within Microsoft’s own.
Now we can not buy their games on Steam, too! 😃
Epic enshittified early. The whole system was terrible and they force it onto you. Here is valve actively making it easier to play your games while epic was like “It’s PC gaming, you get the good with the bad, suck it!”. You can’t simply buy your competition when your competition has more money than God.
Epic is failing because Tim Sweeney refused to innovate the platform.
Fuck Tim Sweeney with a linux powered dildo.
He is the reason linux gaming is being held back.
In trying to switch to Linux but all the fucking around to make some games work gets tiring sometimes, enough that I don’t think I’ll ever switch completely because sometimes it’s nice to just install and play.
I’m running Linux for my couch based gaming and the experience is awesome. Much better than Windows ever was.
What makes you think that Linux is holding Linux back? The UI can be completely customised which makes Steam OS wonderful to use while Microsoft completely ban any customised interface out of the box.
Windows is only popular through inertia.
Even Microsoft doesn’t seem to be actively preventing their games from running on Linux. Fuck Sweeney.
I played Forza Horizon 4 and 5 on Linux with no issues. But I give the laurels to Steam and Proton.