2 points

Sony exclusive marketing black hole,

Epic exclusive marketing black hole…

SQ: “uhm… I wonder why Final Fantasy IP isn’t memorable anymore”.

Maybe a reality check around the fixed PlayStation platform being third place below to PC (Steam, not Epic) and Mobile?

There are other publisher that stick with Sony this much? 'Cus Capcom isn’t, and their IP aren’t just great… people actually pressure for more forgotten IP from them! (Dino Crisis, MegaMan etc.)

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37 points

Has any square Enix game in the past 5 years met their expectations?

This is usually the problem with them. They have great selling games, that always fall short of their “expectations”. I’m wondering if their expectations might be wrong.

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10 points

Bad expectations and probably a lack of understanding of how launching expensive games as platform exclusives can hurt sales numbers. They were likely expecting the kind of numbers a game can only get from launching on the big 3.

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5 points

I believe I read that, in other for them to consider a game successful, it has to generate more profits than if they had just invested all funds spent on the project.

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6 points

That should be true for any company’s projects though. That’s just saying that the net present value needs to be positive. There’s no way most of their projects have been negative NPV.

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2 points

I wonder if they’re comparing FFVII rebirth sales to the gains that they would have made in the stock market specifically from when they started development until release I.e. the post COVID stock boom. That would be truly difficult to materialise, as sales would have to be ridiculously large.

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3 points

Sales expectations here don’t mean “we think this game is so good it will move x million units,” that thinking doesn’t exist anymore. It starts from the money they put in it, and they deduce “we’ll need to sell x million copies to get the money back with the profit we want.” There have been a few interviews specifically about these two games saying that.

It’s the same old idea that AAA products (movies, games, same excuse) cost more to make than they bring money back - although we never know exactly how much of that is actually “investors expect an x% return by week y” where x is just too high and y too short and they never want to think longer term, and we never know how far an investment actually goes. Especially in the case of the Remake trilogy where keeping the same engine and world is supposed to drastically reduce the cost of the last game compared to if they had started a new game from scratch with the same content - except part 3 is unlikely to sell more than part 2 given that it’s a sequel.

At any rate, we all know it’s true that development time and costs keep going up exponentially, and no one likes it (and yet everyone wants 4k 60fps somehow).

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25 points

I would like to help them out with that. Unfortunately it seems like Rebirth is only on PS5 and XVI has Denuvo, so my hands are tied.

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They might have had more sales for Rebirth if they, you know, released it on everything and not just 1 system.

I know I ain’t getting it until I can get it on PC where I have the first one and can continue my fuckin’ save.

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5 points

Continuing save does practically nothing btw

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2 points

Wait, what? Now I’m interested in them even less.

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2 points

It would be hard to balance a game if some people have 100 hours of gameplay as a starting point and some people have none

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27 points
*

Wait, purposely excluding sizable segments of the market led to less sales? No way. Someone should note this down.

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