4 points

Could you edit the post and add the actual store links? Thanks!

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-2 points

Someone just posted 'em in the comments.

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35 points

Okay no exclusivity

This bodes well for ff7r2

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22 points

The exclusivity deals appear to have been good for no one involved: Epic, Square Enix, Sony, or customers, so I think we’ve seen the last of them outside of things Epic publishes themselves.

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16 points

Good! I refuse to participate in that shit, but it really sucks to have to wait an extra year so some other schmuck can make more money…

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4 points

How was it bad for epic? They would’ve made more from cuts on sales on steam than selling the full game at the lower rates on their own store? God I wonder how dismal their customer engagement rate is.

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9 points

They paid more for it than they saw back in sales or expected new customers. What they’ve said publicly is that they won’t be using this strategy anymore, because it isn’t working. They claim free game giveaways are working, but I have my doubts as to how valuable those user acquisitions are.

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4 points

As per Squeenix boss: Play nice.

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0 points
*

According to a friend who had the displeasure of looking at the file size, he claims it’s 170GB when all is said and done… Stupid Sony square refusing to let steam preload…

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7 points

What’s Sony got to do with this? It’s entirely developed and published by Square.

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1 point

Yeah true, I had Sony on the brain from a previous comment in this thread lol

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3 points

170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.

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3 points

They’re typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they’ll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.

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2 points

I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.

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