@osmand why are you so slow? this is a brand new samsung galaxy s24+
@mamus @openstreetmap
It just getting worse the more they do to it.
It doesn’t even seem to have a cache for locally rendered tiles so if you pan to a new area and pan back you get to wait a second time.
It’s almost the same speed on my device which has much lower hardware specs. You can open an issue on github, or look if it is already mentioned in one of the other 3,000 (!) open issues.
@gigachad Afaik opening an issue about speed on the github doesn’t yield the desired results
@mamus @gigachad @openstreetmap
This problem has been getting worse for years, they seem more interested in new premium subscription bloat than having an app that works at a usable speed.
Have you tried the offline maps?
Make sure that you’re using the "Version 2 (OpenGL) map rendering engine in the OSMAnd settings.
Using offline maps can also help, but I’ve never found it to be smooth like Google Maps (from years ago that I was using it).
I’m using an older Samsung Note, and don’t have issues with the speed. It has improved quite a bit from maybe 2 years ago.
I wonder if it’s a cache/internet issue. Yes, zooming to extreme levels causes some delay. But scrolling through a map zoomed at a reasonable level should catch up very quickly on both offline and online map layers. At least, it does for me, and my phone is like 4+ years old.
@Showroom7561 @pietervdvn @openstreetmap
This is an offline render, internet speed shouldn’t have any effect.
The lack of caching of previously rendered areas is annoying.
I think their main focus is on features. If you want fast, you might want to check out @organicmaps@fosstodon.org.