@osmand why are you so slow? this is a brand new samsung galaxy s24+
Make sure that you’re using the "Version 2 (OpenGL) map rendering engine in the OSMAnd settings.
Using offline maps can also help, but I’ve never found it to be smooth like Google Maps (from years ago that I was using it).
I’m using an older Samsung Note, and don’t have issues with the speed. It has improved quite a bit from maybe 2 years ago.
I wonder if it’s a cache/internet issue. Yes, zooming to extreme levels causes some delay. But scrolling through a map zoomed at a reasonable level should catch up very quickly on both offline and online map layers. At least, it does for me, and my phone is like 4+ years old.
@Showroom7561 @pietervdvn @openstreetmap
This is an offline render, internet speed shouldn’t have any effect.
The lack of caching of previously rendered areas is annoying.
I’ll come accross as rude but regardless just use organicmaps.org
OSMAnd is just a white elephant at this point.
@TheFrirish @mamus what does white elephant mean
@cbed @TheFrirish@jlai.lu @mamus @openstreetmap
Something very expensive to maintain, but not very useful. https://en.wikipedia.org/wiki/White_elephant
@InsertUser @mamus @openstreetmap ah yeah makes sense
Have you tried the offline maps?
It doesn’t seem that slow to me.
Maybe you could try Organic maps
It’s almost the same speed on my device which has much lower hardware specs. You can open an issue on github, or look if it is already mentioned in one of the other 3,000 (!) open issues.
@gigachad Afaik opening an issue about speed on the github doesn’t yield the desired results
@mamus @gigachad @openstreetmap
This problem has been getting worse for years, they seem more interested in new premium subscription bloat than having an app that works at a usable speed.