Since i already tried it with a smaller group of people and it went well, i am asking lemmy to give me an idea/feature/anything(that is not NSFW or against itch.io rules) that i will add to a game i will be making
I will try to add every single thing suggested here(even if only on a technicality)
Also, i had no idea how to title this post
Couch co-op.
Couch co-op is rare these days, but I would like to see more co-op in general. I used to have game nights on Friday night with friends on discord, but we just ran out of good games to play. Limiting factor being how many people can play at the same time. Most of the co-op games we have right now seem to be designed to make you miserable. You’re gonna fail, but how long can you last? I just want to have some fun with 2-6 friends without getting discouraged. One of the best ones we played was “Golf With Your Friends”. I don’t even like golf, but we all could play, no one had to sit out, and we had a blast until it got boring.
You ever play the Jackbox games? That’s our go to when we have more than a few people.
I’ve got a few of their bundles we’ve played multiple times. Quiz night style games are awesome for a while, but we like to play a more action(?) style of games where you control your character and work together or go off on your own to progress the group.
I thought last train outta worm town was awesome.
If anyone misses old school Quake 1 (first person shooter) in co-op mode, you can play it for free on this server, in your browser
https://www.netquake.io/multiplayer
Once you get used to the controls, the game turns out to be very well balanced.
I’ve always wanted a sci fi themed game that plays like a Diablo style dungeon crawler. Sort of a cross between Duskers and Diablo, if that makes sense. You travel in a junky ship from space derelict to space derelict. You (and your party) explore these ghost ships looking for gear and upgrades for yourselves and your ship.
The overall story would be some quest for artifacts and navigational data to help you open a warp gate and escape the dying star system. You’d have playable classes like space marine, psycher, technician, doctor, etc. NPCs could be a variety of monsters and zombie astronauts. There would also be environmental hazards and puzzles and such.
Sorry, this is probably waaayyyy more than you were asking us for. Ignore me or cherry pick anything you like. =)
this would be so fucking cool. if i trusted Blizzard to even make Diablo anymore I’d argue a StarCraft game that plays like an ARPG that would be too rad.
If someone knows a game like this, please chime in.
Cheat codes that are helpful in allowing people with not enough time to sit and grind things out or fuss with mods to play through the story while still interacting with the core mechanics.
i miss text based muds
more text less 3d
Can I counter this request by asking for more 3D?
I also want more text though, esspecially if that text is also 3D.
i miss text based muds
They never left.
Mudlist (663 muds)
I feel that the genre kind of stagnated, though.
EDIT: Though only a handful of those support encrypted connections, which in practice probably doesn’t matter that much, but annoys the hell out of me, given that in the period from when MUDs were in their heyday to today, almost everything online became encrypted.
I could sort of understand it if they were leveraging UDP or something, but they’re normally just running on telnet. It should be possible to shove a connection through TLS. You can even tack it on with no codebase modifications using something like stunnel.
They have a fair bit of text to read, and a unique writing style that a lot of folks like, but I’d have a hard time calling them MUDs.
They’re single-player games, which is kinda fundamentally at odds with being a multi-user dungeon.
I could maybe see a game that plays like a single-player MUD working for some people, but they also don’t really have a world with characters and such roaming around, other than the monsters that are within a certain distances of you. And while they don’t have 3d, they’re a 2d graphical game; you don’t interact with them via a text-based interface (which isn’t a hard requirement of MUDs, but sounds like is what the parent poster was going for).
Ridiculous physics is always fun.