I like to think Elves go on an adventure at around age 70-90, get really super cool, take 100 years off, and then completely forget all their amazing skills because they’ve been learning the language of bees or doing sequoia trimming as a hobby for the last century.
Would be a cute fluffy class feature to just assign the very old elf an exceptionally difficult but totally useless skill at near-master level, to help explain why the Legendary Warrior of Old is now swinging for the minor leagues.
I do like the idea that elves just change their entire lifestyle every hundred years or so. They spend 80 years as a warrior, then decided to take up magic and became a wizard for the next 80 years.
I also like the idea of a human village that accidentally built 4 statues of the same elf who kept saving them with different skills.
There’s a series of books called The Legend of Drizzt last time I checked (it’s changed over the years, and the first book wasn’t even supposed to be about him lmao) and in one of the books, our main character believes he has lost all his friends (not a spoiler, we already know who is okay and who isn’t when he thinks this) and so he goes off alone into the mountains to kill orcs and goblins and shit until he maybe dies. A couple of elves way older than him meet him at one point, and since this is really the first time he’s spent with elves long term since he left his underground homeland decades before, he doesn’t really know “how to be an elf”.
This is basically their philosophy.
Elves can live over a thousand years (one dark elf we know of is blessed by their evil deity and is over 5,000), but dwarves only about 2-400 years (I think?) and half lings about 100-150ish, humans standard 80.
Since you will lose 10 sets of “lifelong friends” at least, if they’re human, many elves choose to stick with other elves.
But those that mingle, tend to segment their lives into smaller chunks.
Don’t try to live your life all thousand years in one go, you will lose so much by doing so.
But if you think of your life as more “this is me now, I am very different from the person who wore this outfit 5 years ago, and this is who I will be for the next 100 years” then it becomes more manageable.
You never forget the friends and family you made in an old life, but you cannot carry your grief over losing them for the rest of your life.
Those that do end up sticking to their own kind, because it’s less painful. (and also superiority complexes)
Elves can live over a thousand years (one dark elf we know of is blessed by their evil deity and is over 5,000), but dwarves only about 2-400 years (I think?) and half lings about 100-150ish, humans standard 80.
After reading The Age of Em (2016) by Robin Hanson, I wish there were stories about races that went the other way, lifespan-wise: extremely small people who lived only 1 year, even smaller people who lived only 1 month, some very extremely small but very powerful ones that lived only a day, etc. The idea is that artificial people (emulated people, or Ems) could have subjectively similar characteristics and experiences to the larger physical entities (e.g. humans, but perhaps even dwarves, elves, and etc., since theyʼre just emulated minds), but their artificial emulated substrate allows their minds to develop and age orders of magnitude faster; they also could solve certain problems orders of magnitude faster but practical limitations on delays between thought and physical interactions (your mind would waste away if you had to wait a whole subjective hour between each physical step during a walk with a standard 1.5 meter body) require their bodies to be very small.
To ems that are smaller and faster, sunlight seems dimmer and shows more noticeable diffraction patterns. Magnets, waveguides, and electrostatic motors are less useful. Surface tension makes it harder to escape from water. Friction is more often an obstacle, lubrication is harder to achieve, and random thermal disruptions to the speed of objects become more noticeable. It becomes easier to dissipate excess body heat, but harder to insulate against nearby heat or cold (Haldane 1926; Drexler 1992).
A crude calculation using a simple conservative nano-computer design suggests that a matching faster-em brain might plausibly fit inside an android body 256 times smaller and faster than an ordinary human body (Hanson 1995).
Compared with ordinary humans, to a fast em with a small body the Earth seems much larger, and takes much longer to travel around. To a kilo-em, for example, the Earth’s surface area seems a million times larger, a subway ride that takes 15 minutes in real time takes 10 subjective days, an 8-hour plane ride takes a subjective year, and a 1-month flight to Mars takes a subjective century. Sending a radio signal to the planet Saturn and back takes a subjective 4 months. Even super-sonic missiles seem slow. However, over modest distances lasers and directed energy weapons continue to seem very fast to a kilo-em.
Call them speedlings, or some variant of sprite, but I think its an interesting world-building concept.
I had a character who’s backstory wasn’t too far off from that. The career changes weren’t entirely voluntary, though, and usually were because he had suddenly lost all his money and needed to go adventuring again to rebuild his wealth. By the time the campaign was set, he was close to a millennium old, borderline senile, and making some very outrageous claims about things he had supposedly done in the past, like getting into a bar fight with Selune during the Time of Troubles or having once dated Lolth.
I feel like that campaign is just begging for Lolth to show up and just be like “I see you’ve done… well for yourself. Are you going to introduce me to your new friends or…?”
This also somewhat appears in the Orconomics book series (very enjoyable fantasy satire with some heart to it), where the elves in that universe are virtually immortal and don’t die by aging. Instead they just slowly forget their previous lives if they live that long.
One of the main characters is an Elf who used to be an adventurer of great renown, but is a bit washed up and is constantly comparing themselves with the legends of what they used to be. Also applies that if you were an Elven prince or princess, eventually you age out and get moved lower socially to any newer born royalty.
I think there’s also a fun opportunity for the world to just evolve a lot in that time. Like, you were a wizard 100 years ago, but then spells were super different and way less powerful, so now you get to relearn the newer better spells and casting techniques. I imagine it’d be like learning to programming 50 years ago and then starting again now
Like, you were a wizard 100 years ago, but then spells were super different and way less powerful, so now you get to relearn the newer better spells and casting techniques.
That’s an interesting (and very Frieren-esque) bit of world building. But it does run contrary to the generic D&D settings/multi-verse, where the same set of spells have existed for centuries and across a multitude of worlds.
“When I was your age, you needed to know 9th level spells to cast fireball” is a cute crotchety one-liner. But it’s not going to make any sense when you find a 2,000 year old spellbook with Fireball at the appropriate 3rd level slot. The DM would have to do a whole mess of retconning of an existing setting / pre-written material to make it work.
I imagine it’d be like learning to programming 50 years ago and then starting again now
As someone who did learn programming roughly 40 years ago, there are definitely differences. But an if-statement is still and if-statement and a function is still a function. The libraries and syntax can change, but the basic commands are still fundamentally the same.
I would note that modern programming-as-analog-to-magic would be more akin to everyone having a magic wand in their back pocket to do a set assortment of 3rd level spells per day which they don’t even really need to think about other than the command word. Meanwhile, you’ve got this ancient elf flipping through a spellbook and spending an hour every morning re-memorizing a boutique list of spells nobody has thought to make a wand for in half a century.
Also a very interesting spin on a D&D-esque setting. But hugely divergent from printed materials.
Very good points, Thank you!
I guess the most canon-compliant way to make this idea work is that they were a cleric of a deity that died. That does happen in DnD settings sometimes and I would expect that would remove their access to divine magic. Of course I would expect that rules would let you substitute a different deity with similar domains, and there are definitely skills and feats you wouldn’t lose with your magic, but it would be an interesting backstory.
But D&D also massively changes the magic system periodically, and they actually add it to the lore as cataclysms and whatnot.
I spent thirteen years growing bonsai, fifteen pining over Loravindrel. That brought me into my eight year long emo-goth period which produced poetry I’ve since fed to the flames. For sixteen seasons after that I meditaed under a plum tree and swept the eight hundred and seventy two dozen and five stars. Six years I practiced the letter œ to master the uhm. Fifty seven years I spent in the arms of Madeleine and our oldest grandchild is about your age. And the last three seasons I’ve been chasing the south-western gale that robbed her from me decades too early.
Dude, what’s even your job? How did you make a living for 106 years just sitting around?
To those whose lives flicker like a candle in the wind elves are royal and in their societies live free of want.
Now I have the idea of a level 7 elf wizard but he’s also like level 20 fighter and he just wanted to re-spec
It would be funny if, after a certain point in their life, elves learning one thing made them forget another thing.
Sorta turns the AD&D mechanic on its head. And it makes more sense than the way it was done in AD&D - I like it!
Context: in AD&D, humans could “dual class,” which is similar to what you described - effectively retiring in one class and beginning to advance in another - and non-humans could “multi-class,” where they gained experience in two or more classes at the same time, leveling more slowly but getting the benefits of both classes.
Further context, assuming the ruleset governing the OG Baldurs Gate games was true to the tabletop (I know they sort of kludged AD&D and aspects of 3e together). As the above said, a dual classed human “retires” their original class, and then begins to advance in their new class, essentially starting over from level 1, with only the hit dice and HP of their original class rolled over (you cannot access any of the class abilities you learned while advancing your original class). However, once your new class level is superior to your original class level, you can now access both skill sets.
It’s a very strange system, and I am curious what the fluff reasons surrounding it are, if anyone has any insight into that edition.
I remember it being especially bizarre because it basically means going through a large portion of the game with a more or less useless character soaking up xp, after which you either have a slightly less useless underlevelled character or one that’s brokenly OP depending on how you planned out the combo. And if you dual class too late you just never get to that point and it’s all drawback no benefit.
In AD&D, you still had access to the abilities of your retired classes, but if you used them you had experience penalties (if you use them in an encounter, you gain no experience for that encounter and your experience for the entire adventure is halved) . The reason was that you were supposed to be learning to do things a new way, and if you fell back to the old way, you weren’t pushing yourself anymore. From the AD&D PHB, under “Dual-Class Benefits and Restrictions”:
This is not to imply that a dual-class human forgets every-thing he knew before; he still has, at his fingertips, all the know-ledge, abilities, and proficiencies of his old class. But if he uses any of his previous class’s abilities during an encounter, he earns no experience for that encounter and only half experi-ence for the adventure.
The paragraph goes on to explain what’s restricted (everything but HD and hit points), then ends with:
(The character is trying to learn new ways to do things; by slipping back to his old meth-ods, he has set back his learning in his new character class.)
What’s an appropriately Elvish way to say “Now listen here, you little shit.”?
I read the comment talking about New Vegas and then I misread this one as “Elvis” and for a few seconds it made sense to me.
And they do that for while gaining 0 XP?
In my head canon the people are sometimes just rusty and forgetful, because even if someone lives 100 year, that doesn’t mean that they will remember everything or get better at stuff. That is why I think immortal beings that live aeons, can still be surprised or tricked. Being old doesn’t necessarily mean that people are wiser.
Sometimes people just need the right motivation to improve themselves.