If you’ve been avoiding Trinity, what would entice you to play her? Alternatively, are you a Trinity main with a wishlist of buffs for the lovely lobster?
Not enough of a Trinity player to dream up cool stuff, but for example here are some of mine.
- Mild: base duration and maybe animation speed improvements
- Wild: one of her augments generates Overguard for the squad. Some kind of buff for Champion’s Blessing that makes it easier to stack, and makes the buff permanent until downed or something?
“Well of Life” can be placed at a location instead of needing to hit an enemy. It’s really good for healing defense objects but it’s hard to find an enemy that’s in a good spot, especially since the ability can be cancelled if someone kills them while you’re casting
On the mild side she really needs duration increases, they were originally nerfed due to overpowered nuking builds that have both been patched and weren’t even that strong compared to some of the stuff in modern warframe.
It’d also be nice if link could switch targets, right now it picks the closest target available whenever a link isn’t in use but if that target moves away it won’t re-target a closer enemy which makes it rather annoying as a source of melee range armor strip. Ideally it would switch to the closest 3 targets within line of sight, or out of line of sight if there are less than 3 targets in view.
On the wild side it’d be cool if well of lifes augment got changed to make it so the target actually follows Trinity around so it can be re-located and used as as healing aura for the team.
Her two biggest problems are that her base durations are too short to be useful and half of her abilities are only useful as long as no one kills the enemy you used it on. Make well of life and energy vamp effectively like gaze, where it CCs the enemy and make it invincible for the duration, and double her base durations (or have it for or rework energy vamp), and then she’d be a playable frame. Still really outdated but playable.
I’d really hate to see them just tape overguard on another frame and call it fixed.
To keep Trinity’s kit true to her essence, she needs massive scaling damage reduction capabilities. This way, pulse healing abilities can actually be relevant.
This is probably be beyond what DE means by “light rework,” but if they’d rework her 4th ability to work similarly to Harrow’s Covenant, where you have a damage absorption period followed by an uncapped but decreasing function of absorbed damage to damage reduction, I think she could regain her relevance.
Please no taped on overguard.
More range and duration on Link. Also the DR should scale with power strength beyond 75%.