Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.
These days I’m not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don’t have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it’s just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I’m sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?
It doesn’t have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can’t imagine a moba shooter really fits with this description. I’m wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.
I hear people are having fun with the new game and I’m happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?
I’d love to get another singleplayer game as well, but I’ve accepted that Valve is just unpredictable. I’m sure they haven’t given up on Singleplayer and we’ll get another singleplayer game… at some point. Their previous game was the fantastic Half-life Alyx after all.
I mean, stuff has leaked about a possible new Half Life game, I guess we’ll see soon™
Valve is not a normal company. As far as I know they still have their fluid work structure in place where projects are dictated by what the devs themselves feel like doing and are inspired by.
Icefrog (who was the lead developer of Dota 2 - and Dota 1 for many years before that) is lead developing Deadlock as I understand it. It has his fingerprints all over it, at least. It seems enough other people at Valve liked his idea of a twist on the MOBA concept to turn it into a full project.
I feel your frustration but there isn’t really any opportunity cost lost here. It’s not that they decided to make “a game” and chose this one out of all available options. If they felt like they had enough ideas to make Half-Life 3 (or any other single player game) then they would have. It’s just that this is the game they want to make right now.
For what it’s worth, Robin Walker and his team are working on the next half life after Alyx. Will that ever come out? I have no idea and I’m not expecting anything. Deadlock however is a game designed by one of the grandfathers of the moba genre, and has had over 20k concurrent players at any given time, and it wasn’t even announced with it’s existence only known through word of mouth. That’s insanely impressive and shows how huge the moba genre really is and how those players are thirsty for a new game from a big company. It sucks and I wish we had more sp valve games but I’m content with the work they’ve done on proton, steamos, the steam deck, steam itself, and half life alyx. They haven’t been sitting on their hands not doing anything, they’ve been putting their focus on more technical areas versus making games and that’s ok.
For what it’s worth, Robin Walker and his team are working on the next half life after Alyx.
Got a source for that? I’m genuinely interested in reading more, but I don’t remember seeing anything about it in my usual places.
https://www.eurogamer.net/more-evidence-of-fully-fledged-half-life-game-revealed-by-valve-dataminer
It’s called HLX, and it’s apparently a traditional non-vr game. Robin Walker was leading the Alyx team, it’s a safe bet he’s leading this team or working with this team on the sequel.
I wish for more fun and casual multiplayer with strong competive side like TF, none of this matchmaking toxic shit no-fun allowed with elo
I’m pretty sure you can still join servers like that. I haven’t played in years, but last time I did, the server browser was still there. A lot less lively because it was hidden compared to the matchmaking button, but it was still there.
“An overwatch looking moba shooter”
No, it plays like Battleborn and Monday Night Combat, a third person shooter with moba elements. It’s not overwatch, it’s not Dota.
Also calling Overwatch a “MOBA shooter” is like calling Mario Kart a “Rogue like racer” because you start each race fresh with everything reset. It’s just an FPS, nothing MOBA about it.
I personally think MOBA should be used to broadly describe a style of game rather than what’s done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match’s flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.
To me a game is a MOBA if:
- The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
- The goals of the players are against the goals of other players — ie. it’s competitive rather than cooperative (the B of MOBA.)
- Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they’ll all pick from; no one has any options that the others don’t have access to.
Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn’t as you have to unlock options meaning you don’t satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that’s a lot more specific and understandable.
Does it really matter what it’s called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.
I don’t get how everyone keeps comparing it to those games when Smite exists and it’s damn near identical?!
The point stands that it’s derivative. I’m convinced Valve can do better.
And isn’t everything derivative? What’s the issue with that? If feel like you’re really trying to gather negativity towards this game simply because it doesn’t pander to your tastes
Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We’ll see the impact that Deadlock will have I guess.
Even if it is, it’s a derivation I’ve been sorely missing. Ever since Battleborn got shut down, there’s been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.
It’s possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.
There’s nothing like it. Dota doesn’t do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2’s titan combat.
Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.