A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”

75 points

well, while i understand sunsetting old online multiplayer games because hosting game servers is a non zero cost, i can’t understand the need for singleplayer games to be always connected and rendering them unplayable

permalink
report
reply
65 points

The company wouldn’t be required to keep their servers online, just to allow other people to host their own. So it has 0 ongoing cost and maybe few hours of coding during game development.

permalink
report
parent
reply
19 points

Unless you are a game developer I would hold off on assuming how much work would be required to do what this proposal asks.

permalink
report
parent
reply
52 points

Used to be the norm back in the day though. I’m saying 15 years or so before the old internet disappeared with AWS etc.

Self hosted should be an option and I think this is a reasonable requirement tbqh. Yeah it’s not 0 work but it’s not a hardship either, really, given the many hours that are going to be needed on netcode anyway. Especially if you know this going in to development.

permalink
report
parent
reply
10 points

if they can code their own server software already, it wouldnt be a problem to release it.

permalink
report
parent
reply
3 points

Wat

Building a whole cloud backend is not a few hours work.

Plus I bet most of these companies share cloud tooling so they’ll need to make distinct standalone self host code

permalink
report
parent
reply
-11 points

Most of what they use built-in in game engines, not their standalone code. It’s a matter of switching the servers used with some minor tweaks.

permalink
report
parent
reply
8 points

There’s actually nothing wrong with no longer supporting a game you developed. The problem is these scummy bastards make sure no one can support the game or run it privately after they abandon it.

permalink
report
parent
reply
3 points

Looking at you hitman…

permalink
report
parent
reply
61 points

If you are a European Citizen, sign it. It takes a minute of your time. Not more.

permalink
report
reply
-61 points

Who are u to tell me what to do ?

permalink
report
parent
reply
14 points

lol you downvoted yourself. I like it

permalink
report
parent
reply
3 points

How can you tell?

permalink
report
parent
reply
-1 points

Thanks bae

permalink
report
parent
reply
9 points

Their username is there with their comment

permalink
report
parent
reply
42 points

I could see this leading to standardizing and outsourcing multiplayer services, which would be interesting.

That being said, before that happens, as a developer I’d be like: here’s a zip file with all of our proprietary stuff ripped out. Have fun spending the next few months getting it to work well. Congratulations, you’re now supporting a game that did poorly enough for us to drop it.

But seriously, go sign it. Long term it should be a good thing.

permalink
report
reply
16 points
*

Have fun spending the next few months getting it to work well.

judging by some fan mods out there, i think many people would genuinely have a blast doing this (and do a much better job than the original developers)

permalink
report
parent
reply
1 point

Oh, it would be super fun if you’re into the game, as long as it doesn’t become a job, which it might.

permalink
report
parent
reply
12 points

Sweats in GameSpy

Honestly, it would probably lead to the major distributors also having control over that… So I guess one more yacht for Gaben?

Kinda funny that people on this platform consider that centralization of the service would be a good thing.

permalink
report
parent
reply
5 points

On one hand, I’d love to see drop in replacements for steam services, especially something that could be selfhosted. On the other hand, if steam services ever goes down, there are metric megatons of reasons to reverse engineer a solution. The centralisation could end up being standardisation.

permalink
report
parent
reply
1 point

I was thinking more of an open API of how the game interacts with multiplayer services, so that in theory anyone could setup a server, or server services. In practice I completely agree with you though. Nobody wants to do the whole “Oh wait, you’re on that server? I have an account with that other server” thing. Steam, or some other party, would just become the defacto place.

permalink
report
parent
reply
10 points

The proposal is precisely about not letting your snake ass do that, since it would be no different than spinning a private server, customers shouldn’t have to learn how to analyse network packages and break DRM just to play a game they paid for because you turned off your server.

Either sell it as a subscription or sell it as packaged product, not both.

permalink
report
parent
reply
4 points

I’m old enough to remember when dedicated servers were the norm.

Oh sweet times before the matchmaking

permalink
report
parent
reply
19 points

Just signed it. Took 10 seconds with my ID-Card.

permalink
report
reply
18 points

While this would be great for those “online needed to play” games, wouldn’t this also lead to companies preferring subscription models?

I’d assume it’s easier to not include multiplayer in the “base” game and just charge a monthly subscription for the online part. Now the proposed law wouldn’t apply, since the customer only paid for the base game.

It’s pretty obvious what the intention of the writers of the proposal is, but I feel like it could have an opposite effect and push even more to the “games as a service” model those greedy publishers so desperately want.

permalink
report
reply
17 points

Still better than the shit we have where Ubisoft just stole my game, The Crew.

That’s part of the intention, either make a service or sell a game, companies are getting it both ways without the responsibility of neither.

permalink
report
parent
reply
-1 points

Prepare for it to be official that you own nothing.

permalink
report
parent
reply
10 points

Cool, than I can just stop buying new games.

permalink
report
parent
reply
1 point

That’s already the case

permalink
report
parent
reply
10 points

The problem is that a lot of companies are already launching dead-on-arrival live service games, so unless they’re willing to make something unique, all they will do is saturate the market further and keep burning money. I don’t think this law would change those incentives much if at all.

permalink
report
parent
reply
5 points

The reality is GaaS is exteremely hard to success. Every one success GaaS, there are probably 20 or 50 failed one that we even never heard.

permalink
report
parent
reply

Gaming

!gaming@lemmy.zip

Create post

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

  • No NSFW content

You can see Lemmy.zip’s rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:

  • Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
  • Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
  • Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
  • Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
  • Collaboration: Whether you’re here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.

If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


Community stats

  • 2.6K

    Monthly active users

  • 1.3K

    Posts

  • 1.6K

    Comments