I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

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But how does roling dice, when the outcome of a situation is uncertain, inhibit you from roleplaying your character?

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It doesn’t. It just conditions players towards not doing it by replacing interacting with the world with interacting with rules and dice. Which doesn’t stop experienced players, but misleads new players in a video game mindset.

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Okay, but what can a solid and crunchy RPG System do for new players that expect Skyrim on a table? And on the other hand, what can those player get out of a rules light game? They would be entirely lost. Which then would result in just make.believe, which doesn´t need rules to begin with.

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