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2 points
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I miss that era. Companies didn’t mind a bit of edginess and weren’t afraid to market to adults. The console culture itself also isn’t what it used to be.

These days, gaming consoles all need to be safe enough for five year olds to play on them. And it’s caused everything to be just too bland and safe, both in marketing and the console itself. Can’t really have things like Xbox 360 Uno with the live camera feed and no moderation. Or the wholly uncensored COD lobbies.

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I like the part between your two paragraphs. The early gaming era was really shitty when it came to diversity and… It’s not even representation, it’s not having to play sluts or princesses or whatever.

The now-era is all AAA all-the-same sanitised stuff, nothing to do with lack of edginess. Just corporate safety in mainstream appeal. Currently, indie games are where the experiments and interesting ideas happen.

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2 points

I’m certainly not going to say you’re wrong on that first part. I’ve been online since 1996. At that time, the internet was the domain of white, heterosexual, nerdy, generally well educated guys. And me being a white, heterosexual, nerdy, well educated guy… well… going online felt like coming home. Those were my people. I still really miss those days.

But I also know that the experience of someone not like me would’ve been wildly different. I learned a bajillion slurs on COD lobbies after all. It’s a good thing that more people now feel welcome online, as it led to platform growth and functionality that we otherwise wouldn’t have had if it was just ‘my kind of people’.

The current safe, sanitised, gentrified gaming sphere also has benefits: COD lobbies these days are very pleasant by comparison. You even have to sign a code of conduct to get on multiplayer. It feels more welcoming, less hostile. Of course, companies certainly have been financially incentivized to attract as wide an audience as possible. For example, the very first GTA game sold about 6 million copies. GTA V has sold 200 million. And with ever-increasing development budgets, you can’t afford to cater to a niche, you want to cast as wide a net as possible to recoup those costs.

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1 point

Bro here in Brazil, we have slurs in the millions since gaming took of in the 90s

The number reaches the Brazillions

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“the internet was the domain of white, heterosexual, nerdy, generally well educated guys. And me being a white, heterosexual, nerdy, well educated guy… well… going online felt like coming home. Those were my people”

Thank you for putting it so clearly. Yes, it is completely valid to long for a time where the own niche was the in-group. As someone who’s been on the web from early on but a woman, it wasn’t really “my people”. It was never a safe space for me, but I totally understand where you are coming from. It’s great to be on the side of the “default”.

The only spaces I genuinely miss are phpbb forums. I honestly believe they are better than reddit, or the fediverse for that matter. Smaller interest groups have a self selection mechanism and better moderation. I think they could still foster a great environment today that would welcome nerdy educated people on a shared interest without specifically speaking to just one type of educated nerds.

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2 points

Yeah, gaming (and tech in general) going mainstream brought with it both the good and the bad. More diversity, but also more corporate consolidation.

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1 point

It’s the eternal pendulum swinging between slut and saint, whore and Madonna. AAA games are afraid of sexuality, and one can see why when looking back on how Lara Croft was portrayed in magazines. We need games that, when appropriate, acknowledge sexuality in a way that reflects its role in people’s lives.

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1 point

this isn’t marketing to adults. it’s marketing to teenage boys.

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