Hollywood’s video game performers voted to go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections.
The strike — the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists — will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.
SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the studios will not make a deal over the regulation of generative AI. Without guardrails, game companies could train AI to replicate an actor’s voice, or create a digital replica of their likeness without consent or fair compensation, the union said.
It’s a process that’s been going on for a long time. It used to be that if you wanted to listen to music you needed a human artist to physically play it for you, but recordings have been normalized for so long that nobody gives it a second thought.
Heck, this is computer games we’re talking about. Much of the performance is inherently “robotic” on some level already.
That’s not what people said back when recorded music first became prevalent.
Eventually the current hue and cry over AI voice actors will likely subside too.
That was also, in no way at all, even remotely similar to what we’re discussing here.
But your continued parade of ignorance is somewhat amusing