The remaster used unreal 5 for the graphics and creation for the game logic. It’s still the same shitty creation engine it always has been
Well, I guess that’s a step up, somewhat. Starfield ran like hot garbage on my steam deck, so I’m glad they did that.
I can’t blame them for using the same framework. Porting a game between engines sucks 7 tons of ass, especially when it wouldn’t even more their biggest project happening at the moment, and the bigger project uses the old engine most likely.