12 points
Most companies charging for dlcs are AAA devs, not indie. I assure you they can afford to keep the lights on.
5 points
5 points
The worst culprits though are the EAs and Paradoxes of the world that sell dozens of DLCs for games that cumulatively cost far more than the base game itself.
3 points
*
That practice doesn’t invalidate the need of extra revenue streams for smaller studios
Edit: updated original comment to make context clear