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2 points

How do you suppose to block an aimbot on the server side?

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7 points

Primarily by not sending non-visible information and by detecting unrealistic/impossible motion. If the aimbot has to limit itself to what humans can do, it doesn’t really matter anymore.

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2 points
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It does matter though. If you program the aimbot to act as if they were the best human, the aimbot is still going to beat everyone else, same as if it was behaving unrealistically superhuman. But you can’t simply ban the best human from your game.

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7 points

No human has perfect consistency, and it’s always an option to manually review data if it’s questionable.

What good is client-side scanning, when you can just run the aimbot outside the client and send the inputs directly through hardware?

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