Genuine question: why is this such a big deal?
These are not all video game companies, but for reference:
AMD: 26,000 employees
EA: 14,000
Facebook: 84,000
Netflix: 11,000
Spotify: 9,000
Twitter: 7,500
These stats don’t include subcontractors and as such they’re very misleading. For example, who do you think produces the GPUs inside the steam deck? Hint: it’s not Valve.
A better argument is who works on Proton compatibility? It’s largely not Valve employees, yet that’s a unique stack to Valve.
Yep. But it also seems like people are so shocked by the data that maybe they’re missing the moral of this story, too? …sure it’s impressive that Valve has done so much with such a small workforce, but I think the reason they’ve been able to move so quickly is because they have such a small workforce. Companies get slow because they get big…I don’t care how much you tout your SAFe processes; you will always lose efficiency as you grow. It’s the difference between steering a canoe vs a cruise ship…the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.
Now, I say all of this with sincere hopes that they don’t work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that’s the case, they should fuck right off with the rest of their peers.
This is such a simple idea that people seem incapable of understanding
Big companies can’t innovate. They’re pulled in too many directions and create bureaucracies that stifle the individuality needed to push beyond known techniques. At best, they can iterate and imitate - and even that is very hit or miss
There’s this idea companies must grow or die - but in reality, companies grow until they can only perpetuate themselves. They start to only make sense on paper
Individuals drive progress - they need time and autonomy
Valve has done so much ?
Steam hasn’t been improved since 2012.
They’re clearly coasting.
They’re keeping their keeping the 30% cut and running away with it instead of hire people to fix stuff.
Since 2012:
- Linux support - I joined around 2013 because of that
- Proton - massive Linux compatibility upgrade
- Steam Input - along with big picture mode and whatnot
- SteamVR
- hidden games
- cart improvements
- mobile app improvements, along with MFA
- collections
That’s just what I remember off the top of my head. I’m sure there’s more that I just don’t care about.
your explanation brought to mind the design ideals behind the RISC (reduced instruction set computer) CPU architecture. Less complexity means higher throughput.
Hope its not a shitty simile lol
Your point about agility is valid but Valve hasn’t veered and pivoted their way to success. Their core model and service have stayed pretty consistent for many years now. And while a cruise ship can’t steer quickly, it can move a hell of a lot more people much faster than a canoe. They are just getting a lot done with very few people and it’s 100% worth of remark. I’d love to hear more about how they do it.
From what I understand, they basically have a very open work structure. People are free to work on what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.
I can’t say if that extends beyond the development teams to other departments like server management, but everything I’ve ever seen about them says they’re all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.
But it’s basically a store front and they contract almost everything out. Like how many people does it take to run some servers? They don’t make games, the steam deck and the VR are the few things they’ve done. And that could be done by a couple dozen engineers and contract everything else.
Like how many employees should they have?
Okay I shouldn’t have taken a shot at their game making ability, but it legit fucking sucks and they acknowledge it, people bash them for it sometimes, take it easy guys.
All that says is that if you give people choice, they might chose not to make games in today’s market, that’s not bad imo. It’s possible that building new games isn’t what the world needs right now.
It says that every employee had their own idea of what valve should be working too. Nothing got done, games, updates, bug fixing, there wasn’t anyone to say hey, we need 5 guys to get this done. It’s nah I want to add hats to this game, but the griefers ruining this one isn’t important to me.
Its always interesting to see the rose coloured glasses spin on this own admitted failure.
Like how many people does it take to run some servers?
That is exactly the point of post. You don’t need tenns of thousands of people to run some servers.
You do need employees and valve contracts them instead of hiring directly.
This is the detail people are missing or ignoring in their circle jerk of valve here.
Wall Street would probably say 15-30,000+. I think the point of the surprise is that actually it’s possible to be massively profitable and have good products without needing massive teams of people. How many mediocre/bad AAA games have teams larger than Valve’s entire staff? More isn’t always better, sometimes it’s just more.
I haven’t read this article, because yeah, I’ve seen this same basic headline over a dozen times in the past week on Lemmy, but I think it’s a testament to what can happen when a private company doesn’t have a lot of shareholders and is run by people who just want the company to run well and be profitable. They don’t have to chase some unsustainable Wall Street expectation of x% growth every quarter.
Most of the store front is moderated by the publishers and developers, and they contract out a lot of work, maybe what, one valve employee at a server bank with the rest being contract workers?
They don’t make games
DOTA and CS beg to differ. Spotify is a “storefront” that produces nothing but has about 25x more employees.
And valve contracts out or has the developers and publishers self moderate their own pages on Steam instead. Why is this shocking? Because a company contracts out instead of employing people and has their customers do stuff for free…?
Isn’t most of steam pages like the discussion, store page, forums, guides, workshop etc are self moderated by the publishers and developers?
And yeah they made Alyx in the last decade? They make hats for old games, that’s it it seems.