Day 18: Ram Run

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

You are viewing a single thread.
View all comments
2 points
*

Haskell

Wasn’t there a pathfinding problem just recently?

Edit: Optimization to avoid recalculating paths all the time

Haskell with lambdas
import Control.Arrow
import Control.Monad
import Data.Bifunctor hiding (first, second)

import Data.Set (Set)
import Data.Map (Map)

import qualified Data.List as List
import qualified Data.Set as Set
import qualified Data.Map as Map
import qualified Data.Maybe as Maybe

parse :: String -> [(Int, Int)]
parse = map (join bimap read) . map (break (== ',') >>> second (drop 1)) . filter (/= "") . lines

lowerBounds = (0, 0)
exitPosition = (70, 70)
initialBytes = 1024

adjacent (py, px) = Set.fromDistinctAscList [(py-1, px), (py, px-1), (py, px+1), (py+1, px)]

data Cost = Wall | Explored Int
        deriving (Show, Eq)

inBounds (py, px)
        | py < 0 = False
        | px < 0 = False
        | py > fst exitPosition = False
        | px > snd exitPosition = False
        | otherwise = True

dijkstra :: Map Int (Set (Int, Int)) -> Map (Int, Int) Cost -> (Int, (Int, Int), Map (Int, Int) Cost)
dijkstra queue walls
        | Map.null queue = (-1, (-1, -1), Map.empty)
        | minPos == exitPosition = (minKey, minPos, walls)
        | Maybe.isJust (walls Map.!? minPos) = dijkstra remainingQueue' walls
        | not . inBounds $ minPos = dijkstra remainingQueue' walls
        | otherwise = dijkstra neighborQueue updatedWalls
        where
                ((minKey, posSet), remainingQueue) = Maybe.fromJust . Map.minViewWithKey $ queue
                (minPos, remainingPosSet) = Maybe.fromJust . Set.minView $ posSet
                remainingQueue' = if not . Set.null $ remainingPosSet then Map.insert minKey remainingPosSet remainingQueue else remainingQueue
                neighborQueue = List.foldl (\ m n -> Map.insertWith (Set.union) neighborKey (Set.singleton n) m) remainingQueue' neighbors
                updatedWalls = Map.insert minPos (Explored minKey) walls
                neighborKey = minKey + 1
                neighbors = adjacent minPos

isExplored :: Cost -> Bool
isExplored Wall = False
isExplored (Explored _) = True

findPath :: Int -> (Int, Int) -> Map (Int, Int) Cost -> [(Int, Int)]
findPath n p ts
        | p == lowerBounds = [lowerBounds]
        | n == 0 = error "Out of steps when tracing backwards"
        | List.null neighbors = error "No matching neighbors when tracing backwards"
        | otherwise = p : findPath (pred n) (fst . head $ neighbors) ts
        where
                neighbors = List.filter ((== Explored (pred n)) . snd) . List.filter (isExplored . snd) . List.map (join (,) >>> second (ts Map.!)) . List.filter inBounds . Set.toList . adjacent $ p

runDijkstra = flip zip (repeat Wall)
        >>> Map.fromList
        >>> dijkstra (Map.singleton 0 (Set.singleton lowerBounds))

fst3 :: (a, b, c) -> a
fst3 (a, _, _) = a

thrd :: (a, b, c) -> c
thrd (_, _, c) = c

part1 = take initialBytes
        >>> runDijkstra
        >>> \ (n, _, _) -> n

firstFailing :: [(Int, Int)] -> [[(Int, Int)]] -> (Int, Int)
firstFailing path (bs:bss)
        | List.last bs `List.notElem` path = firstFailing path bss
        | c == (-1) = List.last bs
        | otherwise = firstFailing (findPath c p ts) bss
        where
                (c, p, ts) = runDijkstra bs

part2 bs = repeat
        >>> zip [initialBytes..length bs]
        >>> map (uncurry take)
        >>> firstFailing path
        $ bs
        where
                (n, p, ts) = runDijkstra . take 1024 $ bs
                path = findPath n p ts

main = getContents
        >>= print
        . (part1 &&& part2)
        . parse
permalink
report
reply

Advent Of Code

!advent_of_code@programming.dev

Create post

An unofficial home for the advent of code community on programming.dev!

Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.

AoC 2024

Solution Threads

M T W T F S S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25

Rules/Guidelines

  • Follow the programming.dev instance rules
  • Keep all content related to advent of code in some way
  • If what youre posting relates to a day, put in brackets the year and then day number in front of the post title (e.g. [2024 Day 10])
  • When an event is running, keep solutions in the solution megathread to avoid the community getting spammed with posts

Relevant Communities

Relevant Links

Credits

Icon base by Lorc under CC BY 3.0 with modifications to add a gradient

console.log('Hello World')

Community stats

  • 476

    Monthly active users

  • 110

    Posts

  • 1.1K

    Comments