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48 points

And I agree, but Marvel Rivals’ progression problem goes deeper than its battle pass: there just isn’t a lot to earn or play for.

Games that are fun to play don’t need that crap to keep players engaged.

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18 points
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If not overly manipulative or overly forced on the player, they can be a fun bonus for the game. Overwatch 1 comes to mind as an example, and War Thunder’s battlepass missions are sometimes good.That said, it should be basically offering an alternative approach to playing, rather than the more abusive, “Log in daily and grind for 8 hours” that is so common. “Play 3 arcade mode games for a free skin” is encouraging you to take a break from comp and try a more casual mode. Its a great way to reward less serious play. “Kill 3 enemies with small, medium, and large caliber guns for a new decal.” encourages trying new equipment and playing off-meta equipment. Theres lots of boons for this sort of content (if implemented well), regardless of the monitization.

Edit: To put it another way, players optimize the fun out of games - examples could be playing only the meta, or taking the game way too seriously. Good battlepasses and missions encourage trying other ways to play for variety or for fun.

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1 point
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No thanks. Your take is a reason why this trash exists in the first place, I don’t want or need incentivizing to play a game I enjoy.

Playing the game and having fun as well as improving and socializing is all the progression you should need. If you dont find it fun play another fucking game.

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2 points

I don’t want or need incentivizing to play a game I enjoy.

The whole point of what I said was that it shouldn’t be an incentive to play the game, it should be an incentive to try new things within the game that you already enjoy, should you chose to.

For example, me and my friend group put 1000+ hours into CS:GO. Almost all of this was in competitve because that is the mode the game is built around and the mode that is considered the “real” game. At the same time, playing the same game day after day, while enjoyable, is also repetitve. When operations (battlepasses with missions) began, we’d organize to complete those tasks as well as playing normal comp. Most only took 15-20 minutes and while the games were less refined, they were still fun and injected some variety into our otherwise repetitive gameplay. The game as a whole was made more fun because the tasks convinced people to leave the better gamemode in favour of adding variety. At the same time, not all of us completed all the tasks, and not all of them were needed for all the battlepass rewards. It was just a way to encourage exploring other parts of the game you might not have touched since you learned the meta, or found your favorite gamemode.

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9 points

They can be a nice addition, but the article is written as them being a necessity for player engagement.

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2 points

They’re maybe not wrong. When every other game is using all kinds of dark patterns to keep players addicted, not doing the same risks losing your playerbase to them.

I get it. I hate it, but I get it.

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6 points
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players optimize the fun out of games

I feel this, and my solution was to play different games, not try to make the same handful of games more fun.

That’s a huge reason why I don’t play MP anymore. To get good at MP, you need to play and train on the meta, and if I’m going to play something competitively, I want to get good at it. Whereas with SP, there’s no reason to play the meta if the devs made the game properly. I hate getting OP in SP games, so I avoid playing the meta because wrecking things without any effort just isn’t that fun for me.

So if you find a game to not be much fun anymore and you’ve put in dozens (or hundreds) of hours, thank the game for the time you’ve spent with it and move on, there are plenty of other great games out there.

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