So, if you’ve never heard of ReactOS, it’s an alternative to Windows, except it’s open source, and reverse engineered.

The end result is, if it works on Windows, it works on ReactOS natively.

Now, as you might imagine, there are some issues with this. The most glaring one being that they’re currently in the year 2003. That’s the level they’re at with software. It’s not even emulation. It’s running the software natively, and it’s written from scratch.

But my takeaway is that Linux running windows apps natively would improve people’s hesitation to running linux.

Now since ReactOS is FOSS, any improvements made upon it could then be forked over to Linux. And if someone made a ReactOS fork, that isn’t linux, that’s good too (as long as it stays open source). Any advancements made by this new theoretical fork of ReactOS could ALSO be forked into linux.

Right now, development is slow, because it’s a community driven effort without much of a community. If it had a large and engaged community, all legally reverse engeneering the ways of windows? That would allow basically EVERY OS to have FOSS unofficial native windows support.

So I guess my question is, for an OS that’s been in development since 1998, why doesn’t the linux community embrace ReactOS?

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5 points
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Yes but it’s so easy to run most Windows workloads on a VM that most people would just do that instead of doing the work to implement the needed APIs in Wine (ReactOS). I’m capable of doing such work. I can’t be bothered since everything I need runs alright in KVM. Valve takes care of games via their work on Proton (Wine). We often do this in the Linux world - reach for imperfect, easier solutions, then stack em on top of each other to form not that pretty yet stable Jenga towers. 😂

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4 points

Running Windows on a VM requires significant RAM & usually an extra GPU to make both operating systems work anywhere close to equivalent in terms of performance. Even then, the hypervisor can still cause issues with enterprise software and licensing.

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2 points
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Yes but most machines these days have a ton of RAM and 4-8 CPUs. GPU is only required for 3D accelerated work. I think the standard QXL virtual GPU works fine for non-accelerated purposes. No idea how often licensing could be a problem. Haven’t had issues myself but I don’t use much proprietary stuff. Your standard MS Office, Adobe, AutoCAD stuff works fine to me.

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