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16 points

I love the implication that the GM conciously decided that there was a chance of failure.

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8 points

There’s gotta be a point where stuff can’t be failed. It just feels bad as a player if you tell me that I can’t figure out where the Sahara desert is when I’m standing right next to it.

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12 points

In DnD, you only roll if there is a chance of failure. If the DM is having you roll for stuff that is blatantly obvious then they are doing it wrong.

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