You are viewing a single thread.
View all comments View context
-62 points

And they’re not actively preventing other competitors from entering the scene

Doesn’t Steam also mandate that a game on Steam that’s also on other platforms MUST have the lowest price on Steam? So if a game goes on sale on another store, the Steam version must also match that sale within a given time period.

That’s a pretty big road block, especially if a developer might be willing to sell for a lower price on another storefront that takes another cut.

THAT is actively blocking competition.

permalink
report
parent
reply
69 points

That requirement only exists when you also offer a Steam key for the game that’s being sold. So Valve is actually the good guy here: You can sell on another store, where Steam doesn’t get any money, and give the user a Steam key, provided by Steam for free, and the only thing they ask is to match the price on Steam.

Don’t offer a Steam key, and you can pick any price.

That is my understanding of the issue.

There is a claim by some developers that Valve was pressuring them behind the scenes (“don’t offer your game for cheaper elsewhere or else we’ll take it down from our store”) a while ago, but I’ve never seen appropriate proof of it, and that was part of (an earlier?) lawsuit.

permalink
report
parent
reply
-21 points

They absolutely pressure developers to not sell cheaper elsewhere, even without a Steam key.

http://blog.wolfire.com/2021/05/Regarding-the-Valve-class-action

Steam might be the best of the gatekeepers, but they’re still anticompetitive.

permalink
report
parent
reply
24 points

I’ve looked into Wolfire’s claims multiple times in the past, but it was never confirmed elsewhere, so I don’t know what to think. Maybe this was a thing Valve did in the past (in which case, yes, boo!), but they couldn’t get away with it anymore, with the volume of developers that are now on their platform.

permalink
report
parent
reply
-27 points

We should regularly be seeing lower All-Time-Lows for most multi-platform games on non-Steam platforms then, right?

I don’t think we do. Why not?

permalink
report
parent
reply
34 points
*

Because that’s not beneficial for companies. They want to make (more) money.

The only option most developers and publishers would have is to move to another store, where the cut is usually the same, with the exception of Epic Games Store. And as pointed out elsewhere, setting up and managing your own store ends up being more expensive than a 30% cut. And then you still don’t have the same features as Steam.

permalink
report
parent
reply
16 points

Why should we see that?

permalink
report
parent
reply
36 points

They don’t and it would be faster to fact check yourself than spreading this misinformation further.

permalink
report
parent
reply
21 points

The other comment points out that it’s only a case of selling steam keys where steam must have the lowest price.

I released a game a while back and while reading the terms it sounded like I couldn’t link my Steam store page to another storefront where the game was available cheaper. Which, honestly, also kind of fair.

But again, I think that’s really only if you’re selling steam keys. If you sold the game DRM-free on your own website, I can’t imagine they’d take down your company website.

If you link to an Itch page or something similar that might be a thornier issue because they’re primarily a storefront.

I’m of the opinion that my game costs X unless it’s discounted to Y. I don’t see the appeal to the end user of having a dozen different prices on a dozen different storefronts.

I could see a situation where a developer wants to always earn, say, $10 from their game. So on Steam it might sell for $13, on another platform it might be $11 to show the difference in platform fees. But I wouldn’t do that because it’s putting me before my players, and that’s not why I make games.

permalink
report
parent
reply
14 points

There are some open source games that are purchasable on Steam but which are freely available elsewhere.

permalink
report
parent
reply
2 points

I could see a situation where a developer wants to always earn, say, $10 from their game. So on Steam it might sell for $13, on another platform it might be $11 to show the difference in platform fees.

Yeah, this is the kind of thing I was picturing.

I’ve looked into it and this actually does happen in some other regions’ pricing! But not many people seem to be talking about it happening in USD/CAD, at least at a glance.

I’m still curious as to why that difference would be.

Thank you for sharing your experience!

permalink
report
parent
reply

PC Gaming

!pcgaming@lemmy.ca

Create post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

Community stats

  • 4.9K

    Monthly active users

  • 1.8K

    Posts

  • 12K

    Comments