You are viewing a single thread.
View all comments View context
19 points

For mechanically difficult games, definitely agree. Celeste is an example I usually bring up - it’s a platformer that can get pretty tough at times, especially in the after-story optional levels. But it also has one of the most flexible and useful accessibility modes I’ve ever seen. It allows you to adjust basically every aspect of the game a player might struggle with (game speed, additional jumps, timed mechanics, you name it). And the game itself is very good as well.

permalink
report
parent
reply
8 points

It also has a different sort of difficulty. It’s all in bite size chunks, and you can try again immediately. It never feels punishing in the way Souls games do.

permalink
report
parent
reply

Microblog Memes

!microblogmemes@lemmy.world

Create post

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, Twitter X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.
  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

Related communities:

Community stats

  • 13K

    Monthly active users

  • 1.5K

    Posts

  • 46K

    Comments