You are viewing a single thread.
View all comments View context
8 points

There is already a solution using relatively simple analytics and building a profile of the player. It becomes very easy to find cheaters because it is easy to analyze how fast and directionally they aim. It is obvious when someone is using macros for instance or a aimbot.

The problem is this does not require intrusive programs that are essentially spyware for your OS. This is what attracts the big studios to these solutions not their effectiveness.

There is a workable solution but let’s be honest. Cheaters are often whales and spend a lot of time and money on the game. It is bad engagement to send them away.

Big studios already recognize this. So to be blunt they allow a certain amount of cheating because they don’t want to really solve the problem.

permalink
report
parent
reply
3 points

I was speaking to the long term, 5-10 year in.the future. Analytics is a current solution and as far as I know works well. I was just talking vaguely about long term problems and solutions.

permalink
report
parent
reply
5 points

I think the best thing I’ve heard for long term solutions is to fix a lot of the cheating using server side solutions. In a game like CoD, that means the server doesn’t send you player positions unless you absolutely need to know them.

The other thing honestly is just increasing the investment required to cheat. That could mean that in order to play competitive game modes, you need to have signed in at least once for 4 weeks straight and played the game. Or you need to be a certain level. Issue hardware bans and IP bans to people. Require phone number verification.

What those things do as barriers is actually increase the potency of current detection methods. This should also carry over to accounts. I’m not sure why steams VAC ban system isn’t more popular. As in accounts need to be flagged as a whole when cheating in just one game is found.

There are many solutions but it’s just not a big deal for companies as the prior person said. Plenty could be done to at least make cheating harder and cost more time/money. But that won’t happen

permalink
report
parent
reply
2 points

I’m not sure why steams VAC ban system isn’t more popular. As in accounts need to be flagged as a whole when cheating in just one game is found.

Presumably because this opens players to significantly damaging abuse from server operators. Players aren’t the only ones who fuck around.

permalink
report
parent
reply
1 point

Cod is peer to peer. Clients host the game server.

permalink
report
parent
reply
2 points

I think you were spot on about training a neural network with player data. It is already happening without a doubt.

permalink
report
parent
reply

PC Gaming

!pcgaming@lemmy.ca

Create post

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

Community stats

  • 4.8K

    Monthly active users

  • 1.5K

    Posts

  • 9.6K

    Comments