I’m working my way to a CS degree and am currently slogging my way through an 8-week Trig course. I barely passed College Algebra and have another Algebra and two Calculus classes ahead of me.

How much of this will I need in a programming job? And, more importantly, if I suck at Math, should I just find another career path?

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6 points

Ya, in gamedev you just need triginometry, lerp, quaternions, matrix multiplications and basic 3D math and maybe some more.

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1 point

Me opening rpgmaker to do some matrix multiplication

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