I thought this game was well known but I haven’t seen almost any mentions of it recently. It’s very weird for a FOSS enthusiast not to advertise one of the best open-source games of all time so here I am trying to make it spoken about again.
Disclaimer: this game may be addictive for some individuals. Player discretion is advised. If you notice any symptoms of addiction while and/or after playing the game, stop playing immediately and consult with your doctor. Untreated gaming addiction may result in severe consequences such as digestive disorders, social behavioral disorders, loss of job, and depression.
It looks like the “good enough” placeholder art that devs put in before they get around to hiring an actual artist. It’s serviceable to understand what things are and what’s happening, but there’s no style to it.
there’s no style to it
I mean, it depends on how you are defining “style”, but, to avoid being pedantic, I actually think that it does have a style, and a very recognizable and unique style at that. It has a very maximalist, industrial, gritty look to it that I love. Everything is so hyper-detailed in model design, texture, and animation. It all fits a very specific aesthetic. It’s completely fine if that aesthetic is not to your taste, but I think it’s disingenuous to say that it has no style at all.
I personally disagree, I really love the dramatic sprite style they’ve gone with. Everything’s so hyper industrial with lovely details when you zoom in.
It is my understanding that Factorio’s art is 3D modeled and rigged, and then 2D animation frames are captured from that so the game doesn’t have to actually render 10,000 inserters every tick.
Ah that’s awesome, but now I’m wishing I could take a peak at the 3d versions running and explore them a bit.
It would also explain why they all have the same visual vibe of the ancient dancing baby gif haha