Yup, but that’s my opinion of most open world games anyways. There’s a lot of Ubisoft-esque content like “free this stronghold” or sidequests that involve you slowly following an NPC and they get old very quickly. The combat also doesn’t evolve that much, so I found myself bored around the halfway point.
sidequests that involve you slowly following an NPC
I haate those quests. ‘Quick! We must urgently go do something to save everyone!’ and then waddles off like an over-stuffed penguin.
Can we PLEASE at least make these stupid NPCs walk at player run speed, it’s been obnoxious for like 30 years now.
I agree so much, but it’s not even the “follow a friendly NPC while they talk” quests that get me. This game also has “follow the villain without getting caught” quests which are mind-numbingly boring. They move like a tortoise and look behind them once every minute or something to make sure you’re not standing right behind them. They’re insultingly dumb and treat me like I’ve never played a video game before.