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13 points

Yup, but that’s my opinion of most open world games anyways. There’s a lot of Ubisoft-esque content like “free this stronghold” or sidequests that involve you slowly following an NPC and they get old very quickly. The combat also doesn’t evolve that much, so I found myself bored around the halfway point.

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12 points

sidequests that involve you slowly following an NPC

I haate those quests. ‘Quick! We must urgently go do something to save everyone!’ and then waddles off like an over-stuffed penguin.

Can we PLEASE at least make these stupid NPCs walk at player run speed, it’s been obnoxious for like 30 years now.

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5 points

The newer AC games, to my memory, will actually have the characters run at your pace. Even if you sprint they’ll sprint along ahead of you with that ridiculous flailing arm run.

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4 points

I agree so much, but it’s not even the “follow a friendly NPC while they talk” quests that get me. This game also has “follow the villain without getting caught” quests which are mind-numbingly boring. They move like a tortoise and look behind them once every minute or something to make sure you’re not standing right behind them. They’re insultingly dumb and treat me like I’ve never played a video game before.

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1 point

That’s so true and that’s why I’m getting tired of open world games and really trying to space them evenly with a few « normal » games inbetween.

I kind of miss linear games.

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