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-3 points

Two months ago they released it: https://www.reddit.com/r/starcitizen/comments/1eo7m5w/the_new_hauling_missions_are_a_ton_of_fun_but/

Why you hate this game is a mystery. It hasn’t done anything to you and is working to fulfill the promises it made. But you are acting like a 3 year old child who wants it immediately and fuck the waiting.

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5 points
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What exactly did they release in terms of trading/hauling gameplay? Can you be specific?

If anything the post suggests whatever they did release is still pretty crude (as one can assume based on the feedback given in the thread - this is basic stuff).

In context of a multiplayer game, you would want some sort of dynamism and player interaction. Something along the lines of “planet X is building Y, requiring delivery of Z within the next 2 IRL months.”

Successful completion of this mission would result in % discount on trade NPC escorts (which don’t exist in SC) or additional NPC security on major trade routes. Pirate players and NPCs pirates would need to try and stop traders/haulers from successful completing the mission within 2 months. You know, real gameplay for traders and other “classes” with an impact on the game.

I am a 3 year old because I think trading/hauling gameplay in SC is complete shit after 12 years and raises questions about the where the money is going? Come on…

I don’t hate the game. Hate is reserved for serious things. I do think it is a scam and outlined why. It’s a reasonable assumption considering the history of SC.

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1 point

Something along the lines of “planet X is building Y, requiring delivery of Z within the next 2 IRL months.”

I have literally never seen that in a game. Every single MMO out there abstracts it’s economy unless it’s a specific world event requiring x number of deliveries by players to trigger. Stop holding SC to unrealistic standards.

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-1 points

These sort of mission/events are extremely common in MMOs, I believe there are examples from 20+ years ago. You yourself admit that they exist.

I am saying that trading/hauling gameplay in SC is comically primitive (while selling ships in the cash shop, some in the form of JPEGs, for hundreds of dollars). If you try out SC’s trading gameplay, it is not unreasonable to wonder where the money is going.

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3 points

“Wow, this half developed feature is so interesting, here’s a list of improvements that should be made to make it fun!” are 3/4s of the comments on that thread.

‘Proud’ owner of a 300i, still waiting on that ‘Rework’ from 2014 2018 ???.

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