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See, that’s one of the problems of using Creation Engine for Starfield. The game was supposed to be about exploration and space travel, but the big focus of the engine is clutter. All the things that made Skyrim and Fallout feel “lived in”, like NPCs doing different stuff at specific times, were effectively disabled or removed in Starfield. Hell, NPCs’ (complete lack of) reaction make them feel completely “dead”; pedestrians in GTA 4 feel more way more believable and “alive”, despite serving the exact same purpose of filling the screen.

The proc-gen places also makes zero use of the engine’s strengths, it doesn’t create any “unique” places that could be filled with unimportant npcs and clutter. It’s ironic that Daggerfall, more than 20 years ago, had better proc-gen

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