Yeah I feel like people like to just bandwagon against Bethesda games, but no one makes games with as much detail as them. Hell, even Starfield has an insanely robust physics engine.
Exactly. As a developer, the complexity of that engine blows me away. It’s a miracle they got as solid as they did honestly. If these critics are developers, they’re either lacking in empathy or they’re the kind of prodigy who cannot even comprehend the inability to think about such insanely complex systems with ease
Also, having played hundreds of hours of their games, I would be content with the older game engine as long as there was a good story line, and decent mechanics ( not related to the op topic).
They can make bad games with this engine, for sure , but I do not want them switch out to photo realism to paint over problems .
It seems to my old self that games would be better if they were a bit ugly, and dangly, to not hide behind all that newness and flashy stuff
But! That’s cool for a game like KSP, where people craft rotating rings to drive circles in the artifical gravity. But in an RPG? Why do they need to track every spoons position? It just looks like they spent too much money on a too capable/complex engine and can’t really innovate because of it.
Play Skyrim and do fus to dah in a tavern or something, having all those physics objects feels amazing. Also being able to walk in a house and steal all the cutlery and junk just feels so immersive for being in the world imo. Not to mention the crafting systems in Fo4 and Starfield using those clutter objects for crafting systems.
Star Field does not use clutter for crafting. You just literally pick up crafting material. Most of your material comes from outposts growing or mining stuff.