cross-posted from: https://discuss.tchncs.de/post/22527376

Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.

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Unfortunately I don’t see this getting rockstars stubborn ass to remove this garbage “anticheat”

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There are even popular YouTubers with millions of subscribers, who show proudly how to defeat the Anticheat tool day one. This will make Rockstar more harden and probably go for a deep Kernel level anticheat.

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Isnt this how you get crowdstrike? I feel like this is how you get crowdstrike.

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Battleye already runs at the kernel level

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Cheaters can load code before the kernel, so it supercedes kernel-level detection. There’s really no stopping client-side cheating, just ways to make it harder.

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