Devs have gotten pretty lazy with file size optimization these last couple console generations, now that they don’t need to strictly fit everything on the disc.
I honestly don’t understand why games don’t simply use something like Android does.
If I have a 720p monitor, download lower res assets and a smaller game. If I have a 4k monitor, download all the pixels and consume 100gb.
I think Steam recently started to support different packages for different devices like the steam deck to reduce space. I’m not sure how many games support it because I suspect it’s extra work to maintain more packages.