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0 points

Imo the big problems with the game are because they outsourced so much of it.

Although there were too many fetch quests (imo), generally the game I found to be quite engaging. Just, not very deep systems; load times going into even the smallest buildings meant it’s not even approaching open world; drab procedural planets and outposts in a sad attempt to bulk it up; horrid animations and NPC models that wouldn’t be out of place in a game 10 years ago. Not to mention the horrendous amount of bugs I experienced.

This is why I can no longer allow myself to get excited for new games. I paid £7.99 for a month of PC gamepass to experience Starfield, if I paid full price I’d have been very unhappy. Now we pay to be bugtesters.

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0 points

load times going into even the smallest buildings

Oh my god, it’s such a little thing but the sheer inconsistency with what is and isn’t a loading door is absurd. New Atlantis, the first city in the game is awful with this. You have “the well” where everything is on the same map, no loading. Then you go to the commercial district and it’s a coin flip with little to no logic behind it.

Add the heavy reliance on fast travel to get anywhere and it just falls flat on its face on the open world exploration feeling. Sad considering the plot and dialog make such a huge deal about exploration.

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1 point

I had all of one complaint about that in all of New Atlantis. There’s a tiny convenience store that’s behind a loading screen. Everything else seemed ok/expected to me.

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Yeah they really flopped with that aspect. I saw someone refer to it as ‘loading screen simulator’ and couldn’t disagree. I don’t understand how other devs can make things seamless, but Bethesda couldn’t manage it.

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0 points

Other Devs try to use current gen engines, this is the same engine that Skyrim was on just with more shit added.

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