There’s no change in my games this week.
Still playing Greedfall. I am starting to like the game more now. There were some surprises in narrative, which I wasn’t expecting, and your choices can effect outcomes of different things, which I also wasn’t expecting.
Had to stop playing at an interesting place, so excited to play over the weekend to find how the story progresses.
Earthlock is still my primary Switch game. Nothing to add here. It’s a nice, modern JRPG. Still playing it, still enjoying it.
I was right about Trails in the Sky: Second Chapter last week. I was in the final dungeon of first chapter. Finished that, and just started the second chapter. Fortunately it didn’t expire my remaining side-quest, so finished them all before going to next region for chapter two. Playing it slowly, cause I want to finish Earthlock before Zelda release, so this is going to take a few months to finish.
What about all of you? What have you been playing?
No idea what charge partitioning is, or what getting double ball means, but good luck, and congratulations!
How’s Them’s Fightin’ Herds? The game looked like a fighting game for kids, at least from the one or two trailers that I saw. Not that there’s anything wrong with that.
Who are supporting in the Splatfest?
Partitioning is an advanced technique that takes advantage of leniency in charge input detection to do things you otherwise couldn’t. Exists in a few different games, 3rd Strike Urien is probably the best known example for heavily relying on it.
TFH is legit, one of the best fighting games I’ve ever played. Mechanically the closest comparison I’d give might be to call it a more grounded BlazBlue, just without a trillion system mechanics. It’s also one of very few Switch ports to have full crossplay, something even ArcSys apparently can’t figure out.
Team Future.