I don’t think Fortnite can be meaningfully preserved anymore than say, Cedar Point can personally.
Live services can also certainly transition out of a live service state; or if the source code is disclosed (per my previous statement) they can be transitioned by the community after they seize operation. Building a game like Fortnite or RuneScape just doesn’t work without it being a centralized “destination.” The experience is about the large number of players as much as it’s about the game play.
Live services are more of a destination than a product … and for match made competitive shooters and things of that ilk … I think that’s fine.
If someone 50 years from now wants to see what this game Fortnite was all about, they should be able to get a reasonable approximation of it by booting it up and playing with 100 other people. That’s what it means to preserve it. We’ve had and will continue to have competitive games that are not live service.
We’ve had and will continue to have competitive games that are not live service.
Interesting question… What competitive games from the last 10 years would you consider to be not live service games?
I’m way into fighting games. Even the ones with a battle pass and such can still be played offline (except maybe for 2XKO and Brawlhalla) and quite frankly can’t match the content churn that other genres do in the live service space.