82 points

https://twitter.com/Palworld_EN/status/1834947171944485224

We are not changing our game’s business model, it will remain buy-to-play and not f2p or GaaS.

permalink
report
reply
25 points

Kinda brutal the journalist didn’t mention that the quote they were taking was from an interview from several months ago.

permalink
report
parent
reply
3 points

“Journalist”

permalink
report
parent
reply
10 points

Up you go, needs more visibility

permalink
report
parent
reply
2 points

Beep beep coming though!

permalink
report
parent
reply
46 points

How about finishing the damn thing and than,

Idk, making something new perhaps, dare I say, even original?

permalink
report
reply
21 points
*

Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.

permalink
report
parent
reply
1 point

Basically, an unfinished game has infinite possibilities.

permalink
report
parent
reply

Is ~20k and dropping daily players enough to warrant a live service model? 🤔

permalink
report
reply
35 points
*

Didn’t they make 10-100s millions of dollars on this? Pays a lot of salaries while you make new paid content.

EDIT : They made at least 12 million sales on steam, and had 7 million players on Xbox, which may be Gamepass, but still makes them money.

So at $30, that’s 66million from steam minus 30% for steams cut, so they banked 44 million at least.

They can pay 440 devs 100k for at least a year. I assume their team is a bit smaller than that, so they likely have years of runway. Linkedin lists size as between 50-200 in japan, so that likely means they are making $50-70k, and there are likely more than 100 devs. I would guess they have a 4 year runway from Steam sales, and maybe 1-2 year from Gamepass.

They got some time to think.

permalink
report
parent
reply
14 points

According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.

permalink
report
parent
reply
8 points
*

Yeah…that changes the numbers. More like 10-20 years to do just about anything.

Somehow the urgency just drains right out of this for me.

permalink
report
parent
reply
2 points

Iirc they started paying their devs waaaay more after the game sold a ton.

permalink
report
parent
reply
13 points

no line must go up, only up, up now and up tomorrow and the days after too. fire all the devs too, paying them makes line go down.

permalink
report
parent
reply
5 points

Anyone know if The Finals counts as a “live service” game? It’s free to play and I think it’s fantastic - both the game and the fact it’s free.

I just don’t play games enough to justify the huge asking prices anymore. The last games I paid for were COD MW2 and Cyberpunk and I doubt I’ll ever drop $70+ for a game again, especially when there’s games like splitgate and whatnot that are free (not that I ever tried the new one. lol)

permalink
report
parent
reply
8 points

You could always become a patientgamer !patientgamers@sh.itjust.works

permalink
report
parent
reply
8 points

I would definitely classify The Finals as a live service. The way I see it, any game that is designed to be “never-ending”, and have a constant stream of new content (free or paid) would fall under this category of game.

I wouldn’t say it’s a requirement for all live service games, but I’d also say that anything that uses “seasonal” content models would also be considered a live service.

permalink
report
parent
reply

Yes, it’s a live service game. Most major free to play games are. Instead of selling you the game or selling adspace to advertisers, they sell you bits and pieces of the game like skins and such.

permalink
report
parent
reply
27 points

Meanwhile I avoided playing because I wanted to wait until it was out of early access and had its full release… Seems like I’ll either never get that, or by the time I do, the game will already be dead

permalink
report
reply
12 points

If it’s dead by then, it wouldn’t have been a good investment. I’d rather not waste time in a game that won’t live past the hype.

permalink
report
parent
reply
15 points

I feel like I already got way more than my money’s worth out of the game, and I’m happy to have moved on to other games. Not every game has to last forever.

permalink
report
parent
reply
2 points

Any game that doesn’t last forever was robbed of doing so arbitrarily. If they never updated Palworld again, in its current form, it will last forever.

permalink
report
parent
reply
4 points

same

permalink
report
parent
reply
4 points

Doesn’t matter if it’s “dead” or not, it’s not really meant to be a massively multiplayer game.

permalink
report
parent
reply
3 points

Same boat, waiting for 1.0, now worried I’ll miss the boat entirely, but I’m not going to buy their early access for that fear mongering. They made millions, they can ensure their game lives on one way or another.

permalink
report
parent
reply
18 points

If a CEO of a company don’t even know what to do you know the product is doomed to fail. They should’ve had this kind of stuff figured out way at early access launch, or even before that already.

permalink
report
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 8.6K

    Monthly active users

  • 2K

    Posts

  • 26K

    Comments