Since i already tried it with a smaller group of people and it went well, i am asking lemmy to give me an idea/feature/anything(that is not NSFW or against itch.io rules) that i will add to a game i will be making

I will try to add every single thing suggested here(even if only on a technicality)

Also, i had no idea how to title this post

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11 points

i miss text based muds

more text less 3d

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4 points

Achaea is still going strong.

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3 points

Sunless skies and sunless seas is great

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4 points
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They have a fair bit of text to read, and a unique writing style that a lot of folks like, but I’d have a hard time calling them MUDs.

They’re single-player games, which is kinda fundamentally at odds with being a multi-user dungeon.

I could maybe see a game that plays like a single-player MUD working for some people, but they also don’t really have a world with characters and such roaming around, other than the monsters that are within a certain distances of you. And while they don’t have 3d, they’re a 2d graphical game; you don’t interact with them via a text-based interface (which isn’t a hard requirement of MUDs, but sounds like is what the parent poster was going for).

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7 points
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Can I counter this request by asking for more 3D?

I also want more text though, esspecially if that text is also 3D.

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5 points

You’re a monster.

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4 points

I thought we saw the original Lucifer, but this is him in another dimension.

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6 points
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i miss text based muds

They never left.

https://www.mudconnect.com/

Mudlist (663 muds)

I feel that the genre kind of stagnated, though.

EDIT: Though only a handful of those support encrypted connections, which in practice probably doesn’t matter that much, but annoys the hell out of me, given that in the period from when MUDs were in their heyday to today, almost everything online became encrypted.

I could sort of understand it if they were leveraging UDP or something, but they’re normally just running on telnet. It should be possible to shove a connection through TLS. You can even tack it on with no codebase modifications using something like stunnel.

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