3.5 was edition I played the most. It was a reason why I quit RPGs for nearly a decade because I hated it so much.

Every time I see another meme about how amazing 3.5 Tarrasque is, I remmember how amogn actual 3.5 players Tarrasque was the biggest joke. It was always brought up as definite proof designers have no idea how to make good monster. It was laughably easy to beat. A wizard could casually solo it, the same abilities people now miss in 3.5 amounted to ribbons. It was a laughingstock, forums had 100+ pages discussions how to fix it and general consensus was it’;s beyond saving. It was first proof in 3.5 if you cannot use magic you’re only good to roll over and die.

I honestly don’t know if everyone claiming 3.5 Tarrasque is such a horrifying monster are trying to rewrite history or unintentionally proving what a broken, unplayable pile of garbage 3.5 was, if it’s biggest punching bag is actually dangerous in a different, better designed game.

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3 points

Yeah but the problem is that there isn’t a list of what happens for each score, so people aren’t quite sure if it’s a monster specific condition. It does seem to match up with the old rules though, so I’d just default to that. STR and CON are instant death, DEX is total paralysis, the mentals are comas/nonresponsive.

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4 points

I thought they were all instant death, though I can’t remember if I read it somewhere or just assumed it. Makes sense though:

  • STR: too weak for your heart to beat, die
  • CON: too frail and sickly to live, die
  • DEX: too clumsy to survive, fall over and bang your head, die
  • INT: too stupid to keep breathing, die
  • WIS: too oblivious to survive, walk off a cliff, die
  • CHA: too awkward and unlikable, stabbed like Caesar, die
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3 points

I have WIS and CHA as “Go Completely Unresponsive” and “Personality Death” respectively.

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1 point

In 5e it’s quite hard to find the rules for “stat reduced to zero”, however the only stat that causes instant death at zero is CON.

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2 points

Given that stat drain isn’t that common in 5e I’d hope the effects are described as part of the ability, for instance for the shadow:

The target dies if this reduces its Strength to 0

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