So because they’re treating you right it’s ok to put 70% of the market in the hands of a single person?
They’re not anti-competitive, that’s the difference. Devs can even sell Steam keys on their own website and take 100% of the profit if they so choose, and there’s absolutely no lock-in.
I’m not sure where the anti-trust is. Having a high marketshare by itself doesn’t mean you’re committing anti-trust, abusing that market position does.
Just having a high market share isn’t the issue. It’s abusing that dominant market position that is.
Valve has been smart enough not to do that. Google, Amazon, Microsoft and the like haven’t. In fact, Valve’s competitors have been more anti-competitive than Valve.
ASML, who make EUV machines and other semiconductor tooling, is also in a dominant market position (way more dominant actually). Do you ever see calls to break them up? No. Because they haven’t been abusing their power. They know that if they put a toe out of line, they’ll be in trouble with regulators.
Google and the like have been able to act with impunity because the US protects them, to the detriment of their smaller companies and their citizens.
Really? Because they’re part of the giants that determine game prices, pricing is based on everyone that takes a cut along the way, they take 30%, that’s calculated into what games need to sell for, 30% is enough to make them billions in profit, billions in profit is money that came out of our pockets to go in Newell’s pockets so he can own six yachts.
I swear if it was a public company people would be flipping out because their numbers would be public and the profit would be going to investors, but they’re private and they only have one investor the profit goes to do that’s perfectly fine I guess???
30% is the industry standard.
Shit, doesn’t YouTube take like 60%? I think Twitch takes a big chunk too. Gog takes 30%. MS takes 30%. Sony takes 30%. Nintendo takes 30%. Apple takes 30%. GameStop, BestBuy, Amazon, and Walmart all take roughly 30% too.
It’s the industry standard.
And unlike the likes of the Play Store or App store, Valve provides a lot for that 30%.
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free cloud sync
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free online multiplayer (not a given, look at MS/Sony/Nintendo)
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forums
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game demos
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game recording with some neat features
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a VR system
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in-home streaming
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family game sharing
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a review system
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a mod distribution platform
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dev tools
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advertising
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online services you can tie into your game
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achievements
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a cross-platform, userspace anti-cheat solution
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notes
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backwards compatibility tooling
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OS compatibility layers
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Linux development
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driver development
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vast controller support
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performance overlays
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steam input
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the list goes on…
I’m not in love with everything Valve does (loot boxes, micro-transactions 🤢). But it’s undeniable that compared to other companies that take the same (or higher) cut, you get a lot back.
Don’t get me wrong, I’d love to live in the fantasy world where they only take a 1% cut, but that’s just what it is, a fantasy.
Antitrust is not about preventing big companies making money. It’s about preventing specific practices by monopolies to restrict the free market and to abuse their users. Don’t get me wrong, there’s a ton I find morally objectionable with companies as big as Valve and people as rich as Gabe. We might agree on those issues. But this particular Google thing is about something else. And Valve is indeed different to most tech companies in that regard.
Hot take: if they aren’t hurting me or others, money wise or not, I don’t care if they have majority market share. In this case it makes sense, they treat their customers right and don’t bully the market.
This simply isn’t the fight.
But they’re hurting you, their market dominance means they don’t have to compete for pricing, the reason Newell is a billionaire is because the games they sell are sold for more than they’re worth.
You don’t get to decide for me who I think is or isn’t hurting me, I do.
With these takes, what I really want to know is: Who hurt you?