scratchee
I think your take is a bit extreme.
Currently their statement (regardless of the questionable justification) is largely correct, no major c++ projects have been written in a safe subset and no real work has really started yet. It isn’t practical.
I do agree with you that a safe form of c++, once fully implemented and not frustrating to use, could easily become viable, the feature can be added. But that’s still years away from practical usage in large project, and even when done, many projects will stick to the older forms, making the transition slow and frustrating.
The practical result is that he’s sort of right, if you just add the word “currently” to his statement.
Otoh, I do agree with you that rust cannot be the sole answer to this problem either, it’s almost as impractical to rewrite codebases in rust as an as-yet unfinished safe form of C++. Only time and lots of effort can fix this problem
I disagree, they are not talking about the online low trust sources that will indeed undergo massive changes, they’re talking about organisations with chains of trust, and they make a compelling case that they won’t be affected as much.
Not that you’re wrong either, but your points don’t really apply to their scenario. People who built their career in photography will have t more to lose, and more opportunity to be discovered, so they really don’t want to play silly games when a single proven fake would end their career for good. It’ll happen no doubt, but it’ll be rare and big news, a great embarrassment for everyone involved.
Online discourse, random photos from events, anything without that chain of trust (or where the “chain of trust” is built by people who don’t actually care), that’s where this is a game changer.
On the one hand, if you don’t enjoy the game that’s fine. It’s a masterpiece, but that doesn’t magically mean that everyone will enjoy it.
That said, if you want to enjoy it more, focus on one thing per loop, everything is designed to be completable in a single loop, (or maybe a few for the more complicated puzzles if you get stuck). And if something is frustrating, do something else.
Things really go wrong if you keep smashing your head against a brick wall or if you keep jumping around and never manage to finish anything.
We’re trained to think of death as a major failure by other games, it’s not in this one, it’s just jumping back home, repairing the ship, and starting from a central location and a known state.
I trust Valve to be lazy and swim in their sea of profits rather than go searching for more.
They have thus far avoided serious levels of enshittification because they don’t seem motivated in maximising immediate profits and killing their golden goose.
The day they get replaced by a competitive non-monopoly is the day it becomes a race for the bottom, who can invent the most predatory way to drain profits from users? Nobody else will be able to compete, so they’ll all be copying each other on their way down.
Streaming services all over again.
Not all monopolies are bad.
I just want a headset that doesn’t descend into hissing at me in mono over a crackly 1940s phoneline whenever I dare to use the microphone.