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renegadespork

renegadespork@lemmy.jelliefrontier.net
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This is a bit optimistic. It’s amazing that the tools exits to create a better, more open internet. However, the biggest barrier is convincing people to use them.

Personally, I’ve found that convincing the average user of just how much they are being taken advantage of by big tech is much harder than it should be. People are addicted to the convenience that lured them into these proprietary platforms in the first place. Humans tend to choose easier options over healthier options.

We should continue to carry the flag of open source, decentralization, and privacy-respecting platforms. However, we should be prepared that people will look at it an go… “Nah, that sounds hard. I’ll let them sell my data to save a few clicks.”

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My curiosity got the better of me and I watched a video of a drug cartel beheading three people. Two with a chainsaw, one with a knife. It was horrific and not quick.

If you’re ever tempted to watch something like that, do not do it. It’s not worth it. It’s been years and I still have random intrusive thoughts about it and it makes me physically ill.

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Cool new biome! A bit late for spooky season, but it’s still neat.

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At this point, Star Wars is just a setting. The reason Star Wars shows/movies continue to be so divisive is because people expect the tone/genre of their favorite piece of Star Wars content.

For example, expecting to like Acolyte because you liked Rogue One is ridiculous. They have almost nothing in common. You wouldn’t expect to like Dr Strange because you liked Dunkirk.

Just because it has a Star Wars brand on it doesn’t mean it will be anything like other things with the Star Wars brand. Expecting that will lead to disappointment.

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These are all pretty common opinions.

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Also, if you’re making something similar to Smash Bros, remember to keep the movesets/combos relatively simple. Too many complicated combos will make it harder to pick up and will be harder to balance.

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Potential names:

  • FOSS Fighters
  • Open Tournament
  • Libre Brawl (Or some combination of these)

I think is best to start with common archetypes (think DnD classes) and make movesets that feel right within those stereotypes. That should make a good starting point and you can tweak from there.

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Totally. Most people are surprised at how little compute you need to make something useful if you put the right OS/software on it.

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There’s something so neat about 1970s sci fi concept art. It reminds me of Ralph McQuarrie’s style.

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