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Necropola❌

necropola@lemmy.world
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In cases like this, we’ll be making sure that runes with duplicate 1-5 bonuses have unique 6 slot stats. In this example, 25% movement speed will count as a stat increase and will be seen on a handful of rune 6 pieces.

Consistently inconsistent. As we know it. And it’s obvious that the whole system is far from being thought through.


Unique 2 and 4 slot bonuses will become raw stats. (Boon and condition duration increases are not considered unique and will not be removed from runes.)

So my beloved Runes of the Traveler are unchanged and I get to equip a Relic on top of it. Deal!

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GW1 had way fewer attributes to spend points on, but if you did, you would increase the damage and crit chance of certain weapons or the power (damage, healing, duration, …) of certain abilities. What I was mainly referring to (and what I would like in GW2, too) was the principle of freely spending a budget (with increasing cost) on attributes which improve certain offensive or defensive abilities. Anytime you want outside of combat.

GW1 also has/had Runes and Insignias which require(d) (perfect) salavage kits to move around and hence are/were less flexible. But this has/had less impact on your build than the distribution of attribute points.

Originally GW2’s trait system also had stat increases baked in, but this was later removed and more attributes (precision, ferocity, concentration, expertise) have been added.

So why not replace Stat Sets, Runes and Sigils as they are now with freely distributable attribute points and let Relics and whatever the successor of Sigils will be have unique (not stat-related) effects?

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… or Guild Wars Reloaded, since GW1 already had that system.

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Or imagine gear just had attribute points (item budget) which you could spend on stats as you like. Obviously this would invalidate stat sets (pseudo content) entirely and stat swapping on legendary gear, too. But why not let the majority of players enjoy the build craft meta game instead of just a tiny fraction which has full legendary gear, runes and sigils?

I mean with a large enough set of (Viper, Celestial, Marauder, Berrserker/Assassin) account bound armor, weapons and trinkets (maybe a few legendary ones) you can mix and match the optimal stat set for pretty much any open world build anyway. But it is very tedious and no fun.

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To me it seems that the Community here is growing slowly but steadily and so far it appears to be a much more friendly place than I remember r/guildwars2 to be.

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Full Set (28)

This will look terrible witch the 29th slot from purchasing SotO … haha.

Also, I’m a big fan of account-wide QoL improvements and willing to pay money for them, hence I have the full set of the shared slots, unlimit gathering tools, Copper-Fed Salavage Kit (the silver-fed isn’t worth it, use a mystic kit instead), Lounge Pass(es), Material Storage Expansion up to 1K, etc.

Of course the value of account-wide upgrades increases with the number of characters you (actively) play on your account. To me the Shared Slots are a very high priority and I’d buy them before any cosmetic items or BL keys or equipment/build templates from the gem store.

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