mohab
I mainly play fighting games, action games, and shmups. There’s the occasional Atlus/Zachtronics game, but that’s it.
I should probably have clarified in my post: I’m not bored of my favorite games. Part of the reason I love them is I find them infinitely replayable.
I just wonder why my taste in games is aggressively narrow, is all.
I’m more excited about Kamiya’s comeback and the Clovers drop. Noway Capcom let him do that without plans to revive Viewtiful Joe and God Hand.
In other words, Mikami comeback when.
That’s so sweet bonding with your dad over that game. May you retain that memory forever ❤️
I’m with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it’s a watchlist—beating a game only to move on to the next was just never really for me.
If I don’t think a game is built to be organically replayable, I’ll probably just lose interest in buying it.
Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There’s like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.
Makes sense. Why they’re not marketing more towards their growing Linux-based buyers is beyond me.
Does it not feel weird sometimes to be disconnected from the gaming zeitgeist? Like, we can obviously still follow news and whatnot, but I’m particularly talking about having no significant emotional investment in contemporary releases—in other words: being disconnected from the hype of announcements and release cycles.
I know people consider this a blessing in this age of hyper-consumerism, but there’s a communal aspect to it that I like, and it often feels odd to not be part of it.