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jounniy

jounniy@ttrpg.network
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Please. Its not that bad. Baldurs Gate is a nice place. With a lot of crimes. And horrible Living conditions. There are also a lot of politicians. Did I mention all the noise reporters…? Okay maybe it’s that bad.

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Thanks. He seems like a really cool guy.

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Ah yes. Good ol’ Volo. Nice to see him from time to time. I should use his books more often.

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Fortunes Favor doesn’t seem like the optimal spell to use in a situation like this (even if you could). Unless the games include no social component, enhance ability would be better.

About the house rule: I get why you’d use the rule for simplicity, but especially if your not playing a cleric, but instead a wizard or an artificer, it seems weird to make the PC a chosen one by having those spells.

I usually give NPCs a set selection of spells they use. But this set is only their prepared spell-list, it varies depending on the NPC and most preparation-casters will have access to the other spells on their list, should the need arise (as it most likely won’t, so there is no extra work on my part).

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Oh. That sounds very interesting. Thanks.

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Ah. I see. I think I understand the notion, but if an approach to a map is changing it along with its respective lore, then I prefer just making my own cities alltogether. It’s part of the realms lore that not everything is a gigantic floating city. There are those of Netheril if you want some.

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Probably. An author once wrote this piece of conversation:

“Wait? You can transform matter. Thats magic.” “Your people can use metal to fly over buildings.” “Of course they can. It makes perfect sense.”

Having a world, where “magic” actually exist raises a lot of questions about some conventional expressions and cultural aspects.

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Yeah. I’ve seen some of it and it looks quite promising. Unfortunately, I’m one of those DMs who, for the love of his life, can’t make a campaign with self-made stuff as it always ends in hyper fixation and over preparing on some parts, but complete lack of direction in others. I’m trying to get better, but modules just take of so much of that pressure, allowing me to fill in the gaps with actually well thought out content.

But if any DM wants to run a campaign in the places I so smugly called the ,forgotten" part of the realms, then I’m always happy to see it.

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