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bread

bread@feddit.nl
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I believe I read that, in other for them to consider a game successful, it has to generate more profits than if they had just invested all funds spent on the project.

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I really doubt they’ve got an IP lock in place; just set up a Family and invite your siblings and in-laws.

Edit: tried it with a buddy, and it is in fact IP locked; he was unable to join until I set up a VPN for him to connect through. After initial setup, you don’t need the same IP address.

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I liked DI2, but this appeals to me zero percent. Just as an aside, it didn’t ruin the game for me or anything, but they have some balls, ending the game on a cliffhanger.

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A lot of toothless game bloggers afraid of biting the hand that feeds.

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I migrated the day before yesterday. A company can only feed you hot logs, straight from the factory, for so many years before you tire of pretending the taste is acceptable.

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3 points

You do hit notes, but not all of them. The “dots” just need to be lined up, whereas “bars” require a button press as well.

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5 points

I’d had this game on my wishlist for quite a while, and I also picked it up during this sale. Among rhythm games that aren’t based around specific peripherals, i find this one of the most tight, well-playing ones, and I’d encourage anyone with even a little interest to check out the demo.

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Ross has said his early statement about a country needing to hit the threshold for its votes to count was wrong, and only seven countries are needed.

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I wouldn’t underestimate Square Enix’s ability to moan about sales figures. I’m sure they’ll find a way to make it work.

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Counterpoint: 100 hours is not too much, but it could be too much for you. That’s fine, it’s very obvious from the type of game it is that it’s probably going to be 50+ hours long, and if you’re not playing right at release, you can check Howlongtobeat. I don’t think playing a game for two months is a mark against it, as long as I like the game.

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